QOL Buff for Bard's Shrines

Julius Caeser··14 votes·4,709 views

It would be a nice change for Bard to have an indicator (similar to how sightstone shows how many wards are placed x/3) for the number of shrines on the map.

One immediate effect would be Bard's early game. If Bard places 3 shrines in the jungle to help the jungler clear, then the indicator would notify the Bard when he could start placing shrines in lane.

18 Comments

RiotMeddler18 votes

Seems useful. I'll bounce this on to Rabid Llama (who did the gameplay design for Bard and is doing initial post release follow up work on him too).

DisasterSola2 votes

{quoted}

Seems useful. I'll bounce this on to Rabid Llama (who did the gameplay design for Bard and is doing initial post release follow up work on him too).

Sir, have you given any thought to weaponizing bards heal? If so, id like to pitch a suggestion on how to make it a weapon while keeping it unique AND thematic.

Scrimshäw1 votes

what about if the three lights in the middle were all black, then 1 lit up at 2 seconds, then two at 6 seconds, then 3 at 10 seconds? this way you can see how long until they're fully charged

Flemman2 votes

one other think that could be great would be moving the "next passive upgrade" to the buff instead of the ability (there are already a lot of stuff to read there)

RiotMeddler2 votes

We did talk about potentially splitting up the Chime Collection and Meep effect parts of the passive into separate tooltips at one point. Conclusion we came to was that the value of keeping the two together in an easily accessible location (unlike many buffs that can be harder to pick out) outweighed the benefit of individually shorter tooltips.

Flemman2 votes

what about adding just the next upgrade in the buff icon (and keeping it in the general passive tooltip too)

Blackquill1 votes

While you're at it: It would be nice if you could see the amount of HP "stored" when you hover your mouse over a shrine of Bard. Just for the sake of CLARITY.

Julius Caeser1 votes

{quoted}

Seems useful. I'll bounce this on to Rabid Llama (who did the gameplay design for Bard and is doing initial post release follow up work on him too).

Thank you Meddler! I just saw the change in the PBE notes

Deep Terror Nami2 votes

They didn't think of this before? It seemed obvious and was really annoying. Good that Meddler will talk to Rabid Llama about it.

GaleWinUnleashed1 votes

Unnecessary. It's been there since he first came out on PBE.

Deep Terror Nami1 votes

What do you mean? That it just didn't make it to live? Or something else?

Edit: Nvm I see your other post. What we want is to be able to see it without holding it down (because you can't do that when it's on CD).

GaleWinUnleashed1 votes

Does it not show it when you mouse over the ability itself? I've never had any reason to check for it there.

Deep Terror Nami1 votes

I don't believe so. I know I had issues with this when I played him, but can't verify it atm of course.

GuiltyGecko2 votes

First, can we also make the shrines more obvious while they are in a brush? They are hella hard to see.

Second, Did you know bard's shrine indicator "snaps" to allied champions like a targeted ability when you hover over them even though it's a skillshot? That is fucking cool and I hope it's used more in the future.

Tentacle Love1 votes

{quoted}

First, can we also make the shrines more obvious while they are in a brush? They are hella hard to see.

Second, Did you know bard's shrine indicator "snaps" to allied champions like a targeted ability when you hover over them even though it's a skillshot? That is fucking cool and I hope it's used more in the future.

I've noticed that the elderwood shrines are a lot easier to spot in a brush. Your mileage may vary.

Healin2 votes

Technically, this already exists. If you hover over the skill it should say x/3 to indicate how many are placed.

Her0mars2 votes

The healing from bard's shrines could possibly scale up as he collects chimes, as a way to reward his laning partner for his absence, perhaps even increase in pick-up range?

GaleWinUnleashed1 votes

I thought this was already implemented from the start, actually. If you hold down the skill key (I'm always using quick cast) it says #/3, turning it red if the next one you place would remove a previous one. Exactly the same system as wards.

More from Gameplay

More by Julius Caeser