New items idea! This will be edited

Maniakk1·1/21/2015, 1:44:55 AM·10 votes·1,690 views

Hello Summoners and Rioters,

I have some ideas for items that could make some champions more interesting and the game more diverse : As we all are aware, LoL has too few items for specific situations (i.e : too much magic damage, only 3 real MR items, Not enough Hybrid items...) Jungle/Support have different items for different situation, so this is thought for Tanks/Assassins/Marksman and Mages.

All these items are thought for Summoner's Rift :

Here are a few ideas, if you have ideas I could put them on in the edit (with your name next to it) http://leagueoflegends.wikia.com/wiki/Gold_efficiency

Haunting Brutality (HB) / Brutal Haunter (BH) :

Build path : Haunting Guise (1485g) + Brutaliser (1337g) + 378g = 3200g Stats : HB/BH : 50AP + 30AD + 300 HP + 10% Cdr + 15 Magic Penetration (Unique for this item) + 15 Armor Penetration (Unique for this item) Gold Value : 3926.15g of stats. (120% gold cost) This neat item is a great item for AD/AP characters (I.e : Jax/Akali/Fizz/Tf?/Katarina). It doesn't have the passive of Liandri's for Poke but it has great statss over all. Liandri's was an item for poke champions who can throw spells often, and this item would be based on more assassin's. it doesn't give a lot of damage but gives penetration, an excellent tool for executing squishy's. Katarina's/Akali's sometimes buy this item for the early penetration, and this makes them not resell at the first occasion they get for a Large Rod.

Infinity Replacement :

Build Path : BF Sword (1550g) + Avarice Blade (800g) + Cloak of Agility (730g) + 720 = 3800g Stats : 70AD + 30% Crit Strike + IE Passive + Old Executioner's Calling's Passive Gold Value : 3940g (105.3% gold Cost) This is pretty straight foward. A lesser IE but more cost efficient. It's worth less in pure stats but is bought with Avarice, a good farming item, and a great gold efficient item if you can stack it up. Also it give the interesting Passive of Executioner, a great passive if you are running a long range ADC such as Jinx/Tristana/Kog Maw. I think it's kind of stupid having one item for such an important stat as Crit damage. Champions like Ez could also buy this since he is long range with his Q Spells. This item is aimed at sieging or poking and not letting the enemy team just SpellVamp/Life Steal/Heal themselves to INFINITY AND BEYOND! It's not as good, but it's a good item with a good passive for some situations. I'm aware, this will be much more played at higher elos since they know how to play a comp right. Edit 1 : Higher base damage, 70AD from 65AD, makes it more interesting.

MoonFlair SpellBlade :

Build : Cloth Armor (300g)x2 + Amplifying Tome (435g) + 965g = 2000g Stats = 30Armor + 10MR + 30AP Gold Value : 1452.7g This looks like a path to ZZ'Portal, but with AP and not Regen This item is NOT worth it BUT! I have an idea. Well all love the Hydra/Hurricane, even though one is OP and the other is bad... But how about a Tankier form, and two Squishy Forms, one burst and one DPS. The itemization is risky because Moonflair is so weak so be careful with these items.

Squishy DPS :

Build : MoonFlair (2000g) + Stinger (1250g) + 250g = 3500g Stats : 50% AS + 10MR + 40AP + 30 Armor + 10% cdr + Malady/Wit's End passive tweek (40 (+10% AP) dmg per hit, +8 MR per hit stacks 7 times, -8 MR to the opponent per hit stacks 7 times). Gold Value : 3486.7 (99.4% no stacks) 6 Stacks : 4606.7 (132%) This is sooo worth it if you can stack it up, 132% of the gold worth, NOT EVEN COUNTING -30MR of the opponent. This item could make champions like Diana/Cho/Kayle/Kennen etc... This is a great item for champions who need to AA but need to also tank a bit. I think kayle is better with Nashor's Tooth, but you can go both (with the risk of losing 1 Needless item). It does more base damage but has less scaling so it's better with champions who don't build a lot of AP (thus Kayle is meh with this, and Cho/Diana (since she is going to be more of a fighter than an assassin) are awesome).

Squishy Burst :

Build : MoonFlair (2000g) + Fiendish Codex (820g) + 640g = 3500g Stats : 30MR + 30 Armor + 100AP + 15% cdr (+ Passive?) Gold Value : 3850,05g (102%) So 102% is pretty good pure stat. Not a lot of items do that, they usually are worth the exact amount or less, and have a passive, so I'm not sure about putting a passive, especially since I don't know what I could do. Maybe something like more damage if you connect spells every 3-4sec (like 5% more per spell hit on the same enemy, 3% is AoE, stacks 5 times). Or maybe, if you hit with a spell, you stack a passive, once it's full you unleash a spell that deals more damage and with a chain of lighting (Odyn's Veil with Statik). It would be like 20stacks per spell hit on an enemy/epic Monster, 10stacks on a minion/monster (One stack proc per spell, i.e : If you are Xerath and you Q a wave + Champion, you get 30stacks 20 champion + 10 minion), and at 100 stacks passive damage increase or thunder bolt. Anywho, this item is as tanky that the DPS but doesn't steal MR and is optimal for long range casters with quick spells (Ziggs, Anivia, Xerath, Orianna) or assassin burst who need tanky stats to survive (Akali for instance, Katarina kinda, Kassadin, Elise...)(this could force assassin's to fight with the passive statik mentioned, so better timing over all). Also 15% is great, Morello + this item + mastery = 40% cdr and you can go other boots. Lucidity doesn't lose a lot of customers since it's mainly bought buy ad casters than AP (since CDR is in every AP item with Mana regen). Also this is great item for poke. This is a great item over all I feel, especially in the mid game sieges

Tanky :

Build : MoonFlair (2000g) + Null Magic Mantal (500g) + Cloth Armor (300g) + 640g = 3500g Stats : 65MR + 65Armor + 50AP + Tenacity Gold Value : 3688.2 (106.1%) FINALLY, the original Moonflair has arrived!! I have to be honest, the items in the build path are dumb, but they are NO MR/Ar items at early stages. The gold value is worth it, + tenacity makes it a great item for those AP Bruiser's looking to stick to their targets than just bursting them or dps them. It's for character's who have long cd's on their gap closure (Zac) or no real slowing ability's (Cho). Seju is also pretty good with it imo but anyways. It gives great natural stats, combined with Righteous Glory it will make you an immovable force (Seju/Maokai). It clearly doesn't have the great gold value, but is has the rare Tenacity, so instead of Mercury, you can take... LUCIDITY!! :D

ok so here's how it's seperated : The DPS is for AS AP champions who can stick on you easily and who don't need hard AP scaling(Diana/Kayle probably even though I don't think taking this instead of a needles item or Lich Bane is worth/Kennen/Maybe Elise/Eve maybe also/Cho Gath), the burst is for sieging and over all long range, but also for high burst but not all the time and pretty long to stack if you don't have a low cd spell, and tanky for sticking on your target.

Edit 1 : New Defensive Items : So we have great defensive Items, but let's recap : LoL's tankiness (and other games) is based on Hp (Flat) and Resistance (%). To be tanky, you need a combination of both. Some items only give 1 (item 3083 item 3110 ), but like you just realized... No MR items. Here are some ideas for new defensive items, MR/HP/Armor etc...

Armor Items : Armor is pretty well rounded, if you need Cdr/Armor item 3110 is great, if you want Hp/Armoritem 3143 , lots of AS Champs?item 3075 . We have a lots of answers for different situation. i don't think there is any new Item I could create for situations. I have ideas like changing Warmog's into 2 items, but it's just like item 3143 +item 3065 .

The only real idea I have is an Armor-like of item 3105 Here's how it would go : Build : item 3801 (600g) + item 1031 (750g) + 650 = 2000g Stats : 200Hp + 50Armor + 50% Hp regen + Passive : Grants Ally's +20Armor + 50% HP regen Gold Value : 1552g (78%) With 5 Allies : 2900g More. over 200% This is pretty normal, then you juste put item 3067 or another item 3801 and put the same AoE Buff as item 3190 I have a little problem with this item : There are a lot of Armor items, so it's not worth it, and also a lot of champions have Armor at each level. In the end, I don't feel like it's necessary, but we never know.

MR Items :

Problem with league is that there are so many AP champions, but so few MR items. MR scaling is rare and not many champions use it. How do we fix AP champions being too overpowered (Leblanc Ahri Fizz ) and perma banned? More ways to deal with them. One example, more MR items! :)

Frozen MR Heart : Frozen heart is a great item, 20% cdr, lots of Armor and Mana. Great passive, shared with item 3143 . How about a frozen heart like item? A cool mechaniq would be decreasing cdr on the champion that hits the champion who has such item, but that would be hard to do, and going -10% cdr is not so great, so let's forget about that and focus on this idea

Build : item 1057 (850g) + item 3010(1200g) + 600 = 2650g Stats : 65 MR + 250HP + 400Mana + Catalyst Regen Gold Value : 2767g (104.5%) This is pretty good right? Gives HP/Mana/MR, a lot of regen. It doesn't get tankier than that. Problem with this item is that it gives everything you need, which is good, but I would actually replace item 3010 by item 1011 , increase gold cost by 200 (800 instead of 600g), replace 400 mana and 250HP by 450hp. It's up to you to decide which is best

Build : item 2051 (1250g) + item 1057 (850g) + 550g = 2650g Stat : 90 MR + 200Hp + 10% cdr +Active from Guardian's horn (but only the small speed up and +20MR) Gold Value : 2800g (100%) Activated : 3200g (114.3%) I like item 2051 and item 3112 I think they are great. So I think this item will be great. I don't like the fact that it gives HP, but 200 isn't so great, so I think this is the best you could have, since there are no item 3024 equivalent in MR/Cdr/Mana. It would make you tanky, but not tanky enough, of course, this with item 3083 and item 3110 would be very strong, but you would lack HP, so you win something but you are clearly missing half of the tankiness basic.

HP Items :

I mean, you can't create new Hp items, they are a lot of them, and just like armor, you can always have some. So nothing to add imo.

New Supporting Items :

Here are some ideas I thought of, and saw some online also.

item 2045 : It's weak... 1600g for only that? I mean, come on! Yeah it's gold value is off the charts, IN WARDS. Here are some Ideas

MR Sightstone : Build : item 2045 (1600g) + item 1033 (500g) + 400 = 2500g Stats : 450HP + 30MR + Wards Gold Value : 1810.5 (73%) You would need 10 wards placed by the Sightone to make it worth... Support's usually place 30 a game... So yeah, pretty worth it if you ask me.

Armor Sightstone : Same principle, same worth

The point of these items is to be pick off by supports and junglers who don't need additional damage to gank or clear, so let's give them what they need : Tankiness. And it won't be a slot used up for a low level item anymore.

You could also do the same for Regen (HP and Mana), with item 3801 or item 3114 .

Edit 2 :

Making new items is hard, you need to think about who would buy it, why and will it be over all worth it. So this is going to be some items I think need revamping :

item 3508 : Build Path :item 1053 (800g) + item 1037 (875g) + item 3134 (1337g) + 688g = 3700g Old Stats : 80AD + 10%LS + 10% Cdr + Passive Mana New stats : 100AD + 10% LS + 10% cdr + Passive Mana Gold Value : 4466.7g (124%) Ok, this is very good. Why would you ever go back to BT you might ask? Well, Bt has always been a defensive item since it's rework, this is aimed for a more Offensive/All In. You have 20+ AD, but you don't have the LS, nor the Shield, so you lose some really good stats, for AD stats. Over all it'll make it much more attractive than right now, but still not as good as BT (the shield is great for Marksmen such as Jinx/Tristana, and the active from Blade is far better on them if you want to go aggressive, this more like : Consistent damage). Also BT is more gold efficient since it's at 120% without the Passive Health Shield.

item 3022 : This item has been said to be removed, but nothing has been updated on it yet, so instead of removing it, let's tweek it a bit. Old Build Path : item 1011 (1000g) +item 1037 (875g) + item 1028 (400g) +1025g = 3300g Old Stats : 700HP + 30AD + Passive Old Gold Efficiency : 2947g (89.3%) New Build Path : item 1037 (1000g)+item 1011 (875g) +item 3801 (600g) + 825g = 3300g New Stats : 700Hp + 100% Base HP Regen + 40 AD + New Active : Whenever the champion Auto Attacks or hits a enemy Minion/Champion with a spell, he gains a Frejlord Counter (why this name? I don't know I like it :D), it stacks up to 20 times. At 10 Counters or more, the items because an active and for each counter, you will get 1/5 of a second of slow on your auto attacks or spells (that procs on-hit effects). 10 Stacks = 2s, 15 Stacks = 3s, 20Stacks = 4s. (This is chageable) New Gold Value : 3669g (112%). So let's talk about this. Old FM was not worth, passive was boring, it was expensive and not worth it. Now, it's worth it, the active isn't as no brain as the old passive, since you need to time your active correctly. Of course, it's not as good as item 3143 or item 3800 but it could be worth something. Higher base stats, and now that item 3801 exist, a lot of old HP items could be swapped around.

New Low/Mid Tier Items :

A problem in creating items, is you need to build them from something, but not everything is out there, so here are some good items that could work out to make other items :

Mana + Cdr : Build : item 3114 (600g) + item 1027 (400g) + 400g = 1400g Stats : 75% Base Mana Regen + 250Mana + 10% Cdr This could be the item that can create an item 3508 I talked about earlier.

Edit 3 :

So some problems people have with league are based on assassins : They are too strong, they can OS me, there's no counterplay, "omg nub champ so brokn" etc... I thought that instead of over nerfing assassins (and not buffing the other roles, not as much as they need to be in any case), they could be items that help out players no to get insta burst. Here's what I think could work :

item 2051 : Build : item 1028 (400g) + item 3801 (600g) + 250g = 1250g Stats : 350HP + 125% HP regen + Passive : Enemy spellcast reduces active CD + Active : 30% MS + 10MR + 10 Armor for 2 seconds (25sec CD) Gold Value : 1063 (85%) Active : 1463 (117%) I like this item in Aram, it's great, gives you a lot of tanky stats early, it's not really gold efficient if you don't activate it, and the cd is long, so you need to be smart.

Guardian's... Something ^^ : Build : item 2051 (1250g) + item 1038 (1550g) + 600g = 3400 Stats : 350HP + 125% HP regen + 50 AD+ Passive : Enemy Spellcast reduces active CD by 1 + Active : 30% MS + 20 MR + 20 Armor for 3 seconds (25sec CD) Gold Value : 3184.5 (93%) Active : 3984.5 (117%) Same value at final stage, so it's a good item. The purpose of this item (compared to item 3139) is not to debuff the champion, but if timed correctly, to be able to wistand instaburst, so that squishy ad champions could resist champs like Leblanc/Ahri/Fizz. Of course, item 3139 is better when you want to take away something like Zed 's ult. I think this would be a great item, and because AP carries always have a spell to stop assassination or Zhonya most of the time, this item would make AD less scared of Assassins.

OF COURSE : THIS MEANS THAT ASSASSINS NEED TO BE LOVED A BIT MORE. Stop nerfing every assassin because they aren't "healthy". I think if you put this item, you could put Akali/Fizz back to their old state, as well as increase the burst potential on champs like Ahri (if you don't change her to a total Mage)/Brand/Syndra (late game)/ Kassadin (early game more base damage, and the ult buff : 20/16/12sec reset timer on ult if you level it up) etc...)

Edit 4 : item 2051 should go in the making of the 2nd Frozen MR Heart, so it's changed

New AP Items : Build : item 1058 (1600g) + item 3145 (1200g) + 600g = 3400g Stats : 130AP + Unique Passive : 20% SpellVamp + Unique Passive : 10-15% Cdr Gold Value : 3852.5g (113%) (15%cdr) DFG was removed (RIP), but Rito didn't implement another large AP item (120+ AP). I also like the Spell Vamp stat, it makes champs like Vlad and Akali playable and it's great for DPS mages in general (Ryze back in the day, Rumble, Kennen S2 etc...). I know a lot of champions won't use this (Xerath, Ziggs, or any mage that didn't need DFG's AP), but I think this could boost up the less common AP's, and if it's too good for some mages, they could be nerfed. And the 10-15% cdr comes from... Somewhere? I don't actually know xD . Or this could be a item 3152 bonus with item 1026 , i just think we need a new Needless Item right now.

7 Comments

LankPants1/21/2015, 10:53:36 AM1 votes

Infinity Replacement : Build Path : BF Sword (1550g) + Avarice Blade (800g) + Cloak of Agility (730g) + 720 = 3800g Stats : 65AD + 30% Crit Strike + IE Passive + Old Executioner's Calling's Passive Gold Value : 3840g (104.6% gold Cost) This is pretty straight foward. A lesser IE but more cost efficient. It's worth less in pure stats but is bought with Avarice, a good farming item. This is less worth in pure gold stats but is rewarded by a Avarice Blade. Also it give the interesting Passive of Executioner, a great passive if you are running a long range ADC such as Jinx/Tristana/Kog Maw. I think it's kind of stupid having one item for such an important stat as Crit damage.

How about something to fill this role specifically aimed at giving casters a non-IE item to build

Cursed Edge

Build path item 1038 + item 1037 + item 1036 + 1015 gold (total 3800)

Stats: 85 AD 10% CDR +20% Total AD (gold efficiency 88.87% before passive)

Unique Passive: Your auto attacks are now unable to crit.

This gives AD casters actual itemisation which is unique from what a more auto attack dependent champion would build, more to the point it never falls into the pit hole of 'one is numerically superior' like yours might, I honestly can't see it being built except against Mundo/Swain. The thing about my item is you can say it's definitely better on Corki, Ez and Riven, possibly better on Graves, Varus and Fiora, definitely not better on Ashe, Trist and Yi. Obviously with buffs to an actual caster item you need to take a little out of their other items to compensate.

Last Whisper

Build Path changed to: item 1043 + item 1036 from item 1037 +item 1036 (same overall cost)

Stats: AD:40>10 AS:0>35% (total gold efficiency 1440>1410, I tried to keep this quite constant)

Passive changed to 25% bonus pen from 35% total pen, doubled to 50% bonus pen for auto attacks

This makes LW far more targeted to auto attackers, there is no reason why a caster should have an item to mitigate the armour of a carry completely and allow them to nuke tanks and bruisers at the same time. Additionally they still have a %pen item in Black Cleaver. Overall the goals of these changes are to gear casters (mostly caster ADCs) more towards blowing up a single squishy then having sub-par DPS for an ADC while allowing DPS based ADCs to keep their tank melting properties.

Also try putting your items in quotes, it cleans everything up a lot.