Ideas for Yasuo
Hello everyone, so yesterday i watched a viedeo from a Youtuber Redmercy saying that there are possible, updates coming to Master Yi, Kalista and Yasuo. So because i love playing Yasuo i imediately had a few thoughts about updating his kit so its not unfun to play against.
1.His passive. I would keep the flow shield just maybe buff it a little bit. Crit part...2 items to 100% crit is a bit unfair...so i was thinking instead of 2 to be 3 items to 100% crit... So now, i would make his passive so that instead of doubling his total crit chance it adds a 3rd of one items crit chance to the total crit chance (ex. If he gets Statikk instead of getting 60% with old passive, new passive would give him 30% + 3rd of 30%= 40%). That would make him need to buy 3 items for 100% crit...and yes i know he can get 2 AS items eith crit to have 80% but it still deals less damage than with Infinity Edge, so yes i thought about that too...
2.Yasuos E. I would make it so that his base damage stays the dame, but, i would remove his AP scaling and instead put a +0.8 bonus AD scaling on it. And i would just maybe increase it's Cooldown for 0.05s or 0.1s in each rank. So with some math i came to a number: with 300AD total, Yasuos E would deal 342 damage when maxed out (5 points in E) and ofcourse -resistances. Which is, i think, pretty balanced because:
a) he has 3/4 damaging abbilities so the damage is pretty evenly spread throughout his kit b) It must be taken in consideration that Yasuo with 300AD is already pretty much really good Mid - game or normal Late - game (ofcourse playing in Mid lane, not Pseudo - tank Top Lane). Those are just some of my ideas for Yasuo, ofcourse anybody who has additional ideas can join in the discussion. Kató