Ideas for Yasuo

Kató··2 votes·566 views

Hello everyone, so yesterday i watched a viedeo from a Youtuber Redmercy saying that there are possible, updates coming to Master Yi, Kalista and Yasuo. So because i love playing Yasuo i imediately had a few thoughts about updating his kit so its not unfun to play against.

1.His passive. I would keep the flow shield just maybe buff it a little bit. Crit part...2 items to 100% crit is a bit unfair...so i was thinking instead of 2 to be 3 items to 100% crit... So now, i would make his passive so that instead of doubling his total crit chance it adds a 3rd of one items crit chance to the total crit chance (ex. If he gets Statikk instead of getting 60% with old passive, new passive would give him 30% + 3rd of 30%= 40%). That would make him need to buy 3 items for 100% crit...and yes i know he can get 2 AS items eith crit to have 80% but it still deals less damage than with Infinity Edge, so yes i thought about that too...

2.Yasuos E. I would make it so that his base damage stays the dame, but, i would remove his AP scaling and instead put a +0.8 bonus AD scaling on it. And i would just maybe increase it's Cooldown for 0.05s or 0.1s in each rank. So with some math i came to a number: with 300AD total, Yasuos E would deal 342 damage when maxed out (5 points in E) and ofcourse -resistances. Which is, i think, pretty balanced because:

a) he has 3/4 damaging abbilities so the damage is pretty evenly spread throughout his kit b) It must be taken in consideration that Yasuo with 300AD is already pretty much really good Mid - game or normal Late - game (ofcourse playing in Mid lane, not Pseudo - tank Top Lane). Those are just some of my ideas for Yasuo, ofcourse anybody who has additional ideas can join in the discussion. Kató

19 Comments

S0kaX1 votes

so basically he stays the same maybe even more powerful with the change on E.[slayer-jinx-unamused]

GULAG 4 U2 votes

You have not read the changes?

S0kaX1 votes

Haven't YOU read the changes? E gets ad scaling.

Kató1 votes

Yes his E would get Bonus AD scaling, but thats just my idea how to update his kit!!! And i mathematicaly calculated it so it gets a bit stronger than current E, but because of the nerf to his Passive, that is also my idea, damage would ve evenly spread out again.

S0kaX1 votes

So basically make him build more ad and crit?

Kató1 votes

Well not necessarily making him buy more AD. Now with this rework he would need 2 AS Crit items and infinity or Essence to get 100% crit. And with my rework by nerfing his passive to make him buy 2 AS Crit items instead of just one now he has less space to buy more AD items. If i explained that nicely.

S0kaX1 votes

So just deleted tanksuo, right?

Kató1 votes

Yes, because now if he goes tank he can buy 2 Crit items and go full tnak and stil deal a lot of damage while being annoying.

My rework would bassicaly make Yasuo more rewarding to play Midlane going full damage.

And if played Toplane with my rework he would have to buy less damage items (so only statikk or Infinity, NOT both, because the nerd to his passive) and more Tank items, that way being tanky and annoying, but NOT dealing insane Damage.

S0kaX1 votes

still annoying to play against with or without tankness

Kató1 votes

YES, but not dealing damage while being tank. And MORE REWARDING Midlane if you go Full Damage.

S0kaX1 votes

Still not solved his problem. The problem is not his tankness (although it is sometimes) it's his overloaded kit

Kató1 votes

I am sorry, but that can not possibly be the problem. Because if a champions kit is overloaded to the point where it is unpossible to play that champion even with a lot of work put in to learn the champion, thats a problem. His kit is fairly easy to learn, with mostly Click-to-Win type of abillities (Except his 3rdQ and W). So no, it is not overloaded and its not the problem. As you might have read in one of my replies it says that Rioter posted that they plan to rework them because they are annoying (Yasuo, Kalista and Yi).

S0kaX1 votes

It's not overloaded for the player, it's overloaded for the enemies.

GULAG 4 U1 votes

He changed the crit to make it shitty too

S0kaX1 votes

not that shitty, he still gets crit for no reason

GULAG 4 U2 votes

If you think yasuo gets crit for no reason you clearly don't understand how skirmishers work

S0kaX1 votes

It's not like he has a kit that is really good on his own without the help of the crit passive

GULAG 4 U2 votes

Oh well, I guess I have to do this now.

Skirmishers are also known as "melee carries", in order words, melee adcs. These champions are mostly the following:

Yi, Jax, tryndamere, Yasuo, fiora, graves, vayne and aatrox is a skirmisher+diver hybrid.

Out of the following, only Yasuo, fiora, graves and vayne see play, and the latter 2 only because their damage is fucking retarded.

See the difference? Yasuo and Fiora out of the other ones are the only ones to be able to teamfight, because they bring something else to the table. Aatrox sees no play because he has less hp at level 4 with a doran's blade than a itemless darius at level 2.

Melee carries need to posses the following to work:

Damage steroids (otherwise they are less tanky bruisers without the same amount of disruption/or adcs without range)

HIgh mobility so they can keep up with their targets

some form of utility so they're useful outside 1v1s (this is why tryndamere and yi are trash outside silver)

and some defensive tools so they don't get blown up on the spot.

Kató1 votes

Well first, in the post that one of the Rioters posted it said that they were likely to do an update to Yasuos, Master Yis and Kalistas kit so that they are not too annoying to play against or not lack luster. So the point is not to give him new abbilities just to tweak them, a smaller scale rework, like maybe Katarina LeBlanc... And i am sorry for not mentioning this in the post.

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