Diana ideas
As someone whom enjoys the way diana is played, id have to say she is ina current state of identity crisis. she goes from assassin to dps (think fiora, riven etc) she is both and neither. she doesnt have enough burst to be an assassin, nor enough dps to be sustained fighter. I played her a bit and thought of a few changes that could help her back on her way to the moon. numbers arent included yet as i have no way of testing
passive: grants scaling attack speed. each 4th strike consumes a stack of moonlight dealing bonus true damage of time Q: shoots out 2 arcs instead of one that converge on reticule, opponents struck take X damage and are applied the debuff "moonlight" opponents struck at the connecting point of both arcs take double damage from the other arc W: grants a shield absorbing X damage and each opponent hit gets dealt X damage and is hit with moonlight. if all 3 orbs are detonated grants a bonus shield that absorbs x damage and grants a speed boost. E: diana slams the ground slowing and bringing in enemies detonating all instances of moonlight dealing x damage per stack over time R: unchanged