AFTER GAME ITEM STATS

Puncture··5 votes·5,025 views

As now there are post game masteries and keystone stats, for example, Dark Harvest: Total damage deal/stacks/times activated; I am expecting to see the same mechanics on items. It can help determine which items fits better the current build. As an example, full Attack Speed Kog'Maw. I want to know how much bonus damage Wits End dealt and in another game, build Rageblade and see which item fit better.

It can potentially improve a player's item choice and overall performance by providing a tool to analyze their items bonus damage/healing/damage blocked/times activated and so on and so forth.

I'm posting this with the hope of receiving some attention from the devs so maybe a feature like this one can be present in the future.

I'll also be happy to know what you guys think about this!

1 Comments

Kai Guy2 votes

I want Riot to fix ZZrot tracker. It counts damage premeditation for its tracking in game and does not count any of the damage the voidspawn do to towers post game as damage to towers.

I like raw data, im a goofy theory builder style of player.

You have my support and upvote my good fellow. Carry on. [slayer-pantheon-thumbs]

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