AFTER GAME ITEM STATS

Puncture··29 votes·11,700 views

As now there are post game masteries and keystone stats, for example, Dark Harvest: Total damage deal/stacks/times activated; I am expecting to see the same mechanics on items. It can help determine which items fits better the current build. As an example, full Attack Speed Kog'Maw. I want to know how much bonus damage Wits End dealt and in another game, build Rageblade and see which item fit better.

It can potentially improve a player's item choice and overall performance by providing a tool to analyze their items bonus damage/healing/damage blocked/times activated and so on and so forth.

I'm posting this with the hope of receiving some attention from the devs so maybe a feature like this one can be present in the future.

I'll also be happy to know what you guys think about this!

5 Comments

Vlada Cut7 votes

Actually thisbis a great idea. This can help them balance out troubling items such as sustaining item 3812 item 3146 item 3153 as well as see which parts of items like item 3124 and item 3161 are problematic.

I Love Dragons2 votes

In game items like Locket of the Solari give you stats from usage, but not after match. It is a little bizarre but I hope this idea gets traction. I want more stats!

loligotboosted2 votes

I would love these kinda of stats to see how effective certain items are in matchups and teamcomps, but guess what. That's extra work for the team responsible. If we get the deadpan response to "Riot fix the client" to "yes, we're working on it" never gonna hppen

36ONoScopeJFK2 votes

Absolutely! I've wanted this for a long time.

Dahaaka1 votes

Great idea! These items too item 3193 item 3075 item 3068 item 3748 item 3230
And more That would rly be a good move from riot, Especially for players who Want to improve

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