Youmuu's is still far too efficient for a 3200 item.
And it's 100% due to the active.
Let's evaluate.
Youmuu's recipe is the following items:
Caulfields Warhammer + Serrated Dirk
Both are relatively efficient on their own. Serrated Dirk is easily more efficient, but not overly so due to the situational passive.
Combine them for 1000, and you get additional passive effects about equal to the 1000 cost, +15 damage and +10 armor penetration. This cuts back on the original over-efficiency of the armor penetration from Serrated Dirk, creating a break even point.
So why does it include an active worth well over 2000 gold?
40% attack speed is already 1000 (based on Recurve Bow). 20% move speed is at least another 1500 (based on the Zeal items).
Yeah, it's limited to 6 seconds. It's also on a measly 45 second cooldown. No other directly powerful active has a cooldown that short.
Zhonya's? 120 seconds. Blade of the Ruined King? 90 seconds. Mercurial Scimitar? 90 seconds.
These are all COMPARABLE actives. But for some reason, Youmuu's gets the cooldown only half as long as the rest of them?
Even Frost Queen's Claim, a support item with less power in its active than Youmuu's, has a 90 second cooldown. Not even Talisman of Ascension, a 3 second 40% move speed boost to your team, is that efficient with a 60 second cooldown.
The active/price needs gutted, hard. They can't cut the stats any more without creating a loss of stats upon upgrading.
So, I propose the following nerfs:
Combine cost increased to 1600 (3800 total price) Active effect numbers changed as follows: Attack Speed: 40% to 30% Move Speed: 20% to 10% Effect duration: 6 seconds to 4 seconds. Cooldown: 45 seconds to 90 seconds
In the end, this still doesn't properly gut Youmuu's for its price range, but it still brings it back in line with the other items.
it a 3 way build a pickaxe. or some longsword combination.