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Tired of Getting Bad Players In Ranked

PO0N··4 votes·7,254 views

I am tired of playing a game of solo Que ranked where i do good but someone on my team feeds. I understand that there really can't be anything done about this aspect but i think if a players score at the end of the game is positive, meaning they did good, but they lose the game they should either lose no LP or at least lose less LP. I just played a ranked game as akali where I was 12 and 2 with 3 assists towards 30 min, we were doing very good and dominating the other team but then my bot lane decided that, even though we were all fed, we should play defense and just run in circles playing cat and mouse with the other team. We had taken two dragons already and all towers were pushed to the base except mid. My team then decided to throw the game by making stupid plays and giving our advantage to the other team. This was a game we should have won but was thrown by stupid plays mostly by our adc. I then lost 14 LP which was all I had. I am now at 0 LP because almost every ranked game I play I have one really stupid or unskilled person. Whether they just feed or don't even communicate with us like pinging missing or typing anything. I know that there are many people who believe we lose LP way faster than we can gain it and in Silver ranking we get stuck with really bad players, please try and fiz it so we can make ranked a lot more enjoyable.

12 Comments

Nhifu5 votes

I went from silver 3 to gold 4 in maybe 2 weeks, had to duo queue with my friend and HARD CARRY every game.

Players don't understand team comp, and always grab champions for fun rather than for tactical / team comp reasons.

Bronze/Silver/Gold/Plat is a joke. This is from experience of trying to run ranked 5's recruiting solely by rank.

Ranked is NOT fun. I've seen better players in normals, but this is maybe 1 out of 5 games.

Whenever someone wins in ranked, it's not because they did good, it's because of random luck and they queue'd against a bad player.

Bronze and silver players STILL queue into ranked, because normal draft is full of dodgers. Silver players are always trying to get gold for rewards. As soon as a player hits gold they will no longer play ranked, simply because it's no longer a fun game mode when matchmaking is an obvious joke. No one really cared for rank this season because Morgana is a crap champion - rarely does she win lane at bot.

There are also so many players that made placements into gold, then land in plat that are also. . pretty bad. SO they end up with ranked wins around 100-200 wins and are plat.

I feel gold should atleast require 300 games win, on 300 win ELO is checked and then you get promotion. Plat and gold right now is so easy to get, considering the population of LoL -> regardless of separate servers etc.

SS Enforcer1 votes

I went from silver 3 to gold 4 in maybe 2 weeks, had to duo queue with my friend and HARD CARRY every game.

Players don't understand team comp, and always grab champions for fun rather than for tactical / team comp reasons.

Bronze/Silver/Gold/Plat is a joke. This is from experience of trying to run ranked 5's recruiting solely by rank.

Ranked is NOT fun. I've seen better players in normals, but this is maybe 1 out of 5 games.

Whenever someone wins in ranked, it's not because they did good, it's because of random luck and they queue'd against a bad player.

Bronze and silver players STILL queue into ranked, because normal draft is full of dodgers. Silver players are always trying to get gold for rewards. As soon as a player hits gold they will no longer play ranked, simply because it's no longer a fun game mode when matchmaking is an obvious joke. No one really cared for rank this season because Morgana is a crap champion - rarely does she win lane at bot.

There are also so many players that made placements into gold, then land in plat that are also. . pretty bad. SO they end up with ranked wins around 100-200 wins and are plat.

I feel gold should atleast require 300 games win, on 300 win ELO is checked and then you get promotion. Plat and gold right now is so easy to get, considering the population of LoL -> regardless of separate servers etc.

Lol. This coming from a Gold V guy... The stupidity of people always amazes me.

Silvonius3 votes

I also believe individual skill should be considered towards LP. If you're going like 15/4/15 with most CS in game you should gain more lp if you win, and lose less if you lose. If you feed 1/9 you should gain less lp if you win and lose more if you lose. I dont see much of a downside to this, only benefits. Players would be matched closer to where their skill level actually is. Just doesn't make sense to go like 17/0 and lose because of feeders and then lose rank because of it.

ßitchcraƒt2 votes

Sorry, that's retarded. Splitpushers tend to get pretty low kill scores and crappy KDA's. That 6/8/3 Tryndamere could have been the largest contributor to the win by far. ADC and APC's are kill-heavy as hell. Tanks and supports aren't. If we're judging by KDA, champions like Janna always end up with massive KDA's, because it's hard as fuck to die on Janna. Champions like Leona that have to get up close n personal die all over the place.

Silvonius1 votes

Well they should count assists as well as objective kills/assists towards it. If a leona is dying so much because she's engaging for the team she should have a lot of assists.

I wasn't saying it should be ONLY kda, just giving some general examples of doing well but getting screwed. Baron/dragon/tower/inhib kills/assists could easily be included as well to cover all forms of contribution to the team.

ßitchcraƒt1 votes

So everyone should get on that Soraka-Gangplank freelo, am I right? Press R, rack up ridiculous assists, and get more ELO than the rest of your team. Sounds good to me.

And what of the champions with kits more innately suited to saving allies as opposed to securing kills? That amazing Zilean player who made clutch save after clutch save - that dude deserves less ELO than his teammates because his contribution went into saving allies as opposed to racking up kills and assists, right?

And that 3/2/4 Irelia who sits in the fountain to preserve her KDA in a losing game, while her allies rack up the deaths trying to defend 4v5. Her teammates should lose extra LP because they didn't do the smart thing and AFK like her, correct?

And shit, what about that incredible Singed player who ran around behind enemy towers all game farming all three lanes, drawing massive enemy pressure and completely choking them off the rest of the map? Completely carried the game with his pressure, despite not getting any tower/dragon/baron credit and ending up with a poor KDA. Dude's intentionally feeding trash and deserves reduced ELO, correct?

And oh hey, 25 minutes in and we can end the game. Let's do it? Nope, let's farm the enemy team for KDA for the next 15 minutes to reap the extra ELO. Good atmosphere to instill in our game, right?

I understand where the idea comes from, but, simply put, with over a hundred different champions with their own unique kits, filling their own unique roles, the level of random disparity simply makes the idea unreasonable. In the end, if someone deserves to climb, he will climb. If he doesn't, he won't. There's no reason for a wacky overhaul on a system that's working as intended.

The Queen Viper1 votes

Your score has really nothing to do with LP.

SS Enforcer2 votes
  1. What is this doing in the Gameplay & Balance section?

  2. You're the avearage yoloqueue player that blames his team. Downvote.

  3. You have a point but sharing it could've been executed with less hate towards players.

PO0N1 votes

Help this get to rito so they can make ranked more fun and less aggravating

City of Toronto1 votes

lol

TheFallenShaw1 votes
The Queen Viper1 votes

The thing is ... your score doesn't matter. Only thing what matters, is that you can play as a team and win the game, regardless of your score.

Just play more games.

https://www.youtube.com/watch?v=AJ4vPCY11eM

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