Season 7 Rift Update

IMT Cynic··1 votes·504 views

I just wanted to put it out there that I think certain changes to the rift are really not going to work out in the long run and to be perfectly honest seemed like a very half-ass attempt by Riot to even out the playing field. Lets be honest, the jumping orb thing in the jungle is really stupid. It actually takes longer to try and aim this wonky bounce mechanic than it is to just walk half of the time. The vision orb is nice but the bouncing orb just seems like a cheesy way to try and make it fair that talon can now parkour everywhere.

Jungle camps still deal too much dmg in my opinion while the buffs added from smite were actually really cool because not only did it help with clears and in lane (gromp poisen) but the utility ward clearing from raptors and spirit from wolves felt super useful especially late game when you have those jungle skirmishes. So much so that other players would respect these jungle camps and assist the jungler in taking. Instead of putting in Senzu beans for everyone can we just let a jungler jungle and not have this one hp first clear nonsense that just allows for early cheesing with champs like eve and shaco. I legit feel so vulnerable as a jungle early levels because if anyone invades you (sometime a mid laner) you are fkd and have no ganking potential. I thought the idea was to step away form these 20 min farming junglers but now it seems you need a farming jungler that also happens to deal AOE thanks to krugs and raptor changes.

Im not an amazing player or do I claim to know what I'm talking about. However my humble opinion would be to get rid of jumping orbs as they are lame, get rid of Senzu beans, undo changes to rapters and krugs as it was not only unnecessary but honestly looks atheistically busy and awkward, and finally restore/change buffs gained from neutral camps.

1 Comments

AgentManhyme1 votes

personally like the new jungle changes. Me and my buddies were running a game today and our jungler saved my bum when he hit that exploding plant and sent us flying over a wall away from a 5v2

Also a great way as a tank to pounce in the middle of the enemy and lay down some cc

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