There needs to be an increase in number of bans.

Logi Kobee·2/5/2016, 6:57:19 AM·1 votes·540 views

When the game came out 2/21/2009 into beta there were 4 bans. For the first 17 champs released(About 24% bannable). Which was increased to 6 after fizz(The 88th champ release and 6.8% bannable) We are now at 129 with still only 6 bans which is 4.7% of the current roster of which we can ban. Huge decline since beta release. In past seasons the same 6-8 champs that were deemed "broken" or "op" and got banned from matches. Since people LOVE to play the easy, broken champs to win games. In season 6 with the current roster there are 10-12 maybe more "broken/op" champs in the game that seem to make it into every game somehow. Most games I see played or personally play have the same rotation of champs depending on the bans. It's kinda irritating. I just found myself now banning Udyr all the time cause he is wreaking havoc on most games I've seen him in. With the same items everygame, devourers and rageblade then just tankyness coming out of nowhere at 600ms and destroying you then outrunning all cc and damage.

I just think it's about time with the new ban system that they need to either make it 8 or 10 bans(10 would be nice then each player gets 1 ban) And would have a lot less of these TahmKench Rengar Graves Zed Yasuo Vayne BrandDrMundo Elise Ekko Fizz Lucian Soraka .

But that's just my opinion. What do you guys think?

2 Comments

SoundChaosDebug2/5/2016, 7:31:20 AM1 votes

The rent is too damn high