It would definitely be interesting to see more summoner spell mods, but it would likely take on a different form than
and its upgrades. The advantage to Machete and
is that they're both fundamentally tied to the exact same role (so you're not going to purchase either of these unless you're going to be jungling), so it's relatively easy to tie them together into a jungler item/spell combo. If you take any other summoner spell, though, it's going to be a lot harder to tie them to any single role: sure, {{summoner:2}} is a support-y spell, and supports generally tend to pick
, but neither spell is really support-specific, nor should they be, so tying in summoner spell bonuses to the three support item lines wouldn't really work. The same could apply for marksmen, and then afterwards it falls apart because no other class is tied to a single role in the game (mid and top laners can be practically any class with any summoner spell combination, and can adopt any kind of strategy, so there's nothing you can really pin down as a common element).
The solution to this would perhaps be to just have some general items mod summoner spells instead of offering some other unique passive or active. One example could be to make
or
modify {{summoner:2}}, putting aside the problem of extra vision on Ruby Sightstone making the item likely to bring back the vision wars from Seasons 2 and 3.