How to Fix Turrets

Shaco Psycho·4/5/2017, 1:12:50 AM·1 votes·520 views

Simple answer: true damage.

If a turret dealt 300 true damage at all points of the game, the problems are fixed. Early game dives can't happen as champs barely have 1000 health at level 6. And if ~3 turret shots means any champ dies, then an early game dive is so much harder to pull off.

Late game health scaling tanks can tank more turret shots. A 3000 health naut can tank 10 turret shots assuming he takes no other damage.

And, the best part is, its not overbearing to squishy champs. ADC's, supports, and mids will still only be able to take 2 maybe 3 turret shots early game.

%health isn't needed, fancier mechanics aren't needed, just switch the damage to be flat true damage. Simple. Easy. Balanced imo.

2 Comments

Smitemuffin4/5/2017, 1:16:52 AM1 votes

What's wrong, don't you like any champ being able to early rush item 3047 and pretend turrets don't exist?

oSEXYPLATYPUSo4/5/2017, 1:23:26 AM1 votes

well riot made the changes to the turrets because of game length , they wanted to speed the game up... if you go to your idea games will be 40mins+ every game . that is just one thing to consider