Yasuo could really use some QoL changes and a LOT of bugfixes
Before you get your pitchforks out, reminder that just because a champion is strong doesn't mean they don't deserve bugfixes or ease-of-use changes. Aesthetically, at least, Yasuo is an amazing champion, but all the clunkiness just sucks the fun out of playing him.
QoL Changes E-Q combo- It is frustrating as heck when you try to E-Q but you end up using E, then shooting out Q in front of you instead of the AoE. Making this combo more forgiving would be a great change.
Knockup- When you throw your tornado out into a bush and you hit someone, you can't ult to them because you don't have vision. It's like landing a Lee Q and not being able to follow them. Maybe give vision while knocked up? Not sure if this would be too much, but it wouldn't be any different functionally because you can already check bushes with the tornado, this would just let you ult to them.
Ult-When multiple targets are knocked up, Yasuo should get in the middle of them to hit all of them, but right now it's very random, as sometimes he'll go to the side and only hit some of them. Example; How it should be.
*Example not made by me, credits to whoever did, though.
Bugs- BUG 1-Yasuo's Q is interrupted by CC. CC should interrupt channels, however Yasuo's Q isn't a channel, it's just a cast time.
BUG 2-E-Q knockup range doesn't match its damage range. If a target is on the very outskirts of the AoE knockup, it'll get knocked up without taking damage.
BUG 3-Wind Wall simply doesn't work sometimes. The most notable targets that go right through are TF's Gold Card and Annie's Q.
BUG 4-If you ult mid-auto attack, you'll get locked out of auto attacks for a few seconds after the ult finishes.