Worst patch in the history of league of legends.

Cruice··9 votes·1,069 views

I know I'm not alone in this thought. This patch has completely flipped league of legends on its head. Normal and Ranked games are absolutely no fun on either the winning or losing side. The matches go from being even, to one team losing a turret or two and the game spiraling so far out of control, that the winning team can literally do no wrong and still win. The minion buffs are amazingly strong when the other team gets ahead. Not to mention if you die once or twice in lane, your laning enemy is almost instantly 2 levels ahead of you, just because you have been out of the lane.

Comebacks are non-existent, and I don't mean comebacks within the 20 minute mark. I mean at 30 minutes, you've lost if you're behind.Even ARAM is out of control. Players that are in the game the entire time, not afking, are falling 2-3 levels behind other characters. Every game mode is unstable, and I will no longer be playing league of legends until something is done.

Maybe when Riot sees their playerbase drop a bit, they will rethink this current patch, because it sucks.

16 Comments

61939590DEL11 votes

While I enjoy this patch because there is less vision & these new items that really come in handy which no one uses.item 2301. it gives you extra vision if need since the new upgrade trinket is always on a cool-down. Still players who have won 989 classic games are blinded walking through my jg camps which are always warded & getting themselves killed. Learn the keystones in your new masteries or likewise test them out in custom games. 2nd time playing Anivia as support I'm 1-1 now which her Q is tough to land.

Cruice1 votes

It's not the vision. It is just the base mechanics of the game currently. Like i said, regardless if you are winning or losing, it is no longer fun because it becomes so extremely one sided. Not to mention late game champs are pretty much over with because of the short game lengths. At least in previous patches, even if average games were lasting longer, there was still room for early game teams to win based on their play. Now teams have players make small mistakes that may or may not result in a death or turret loss, and the entire team suffers for it with little to no option to bounce back.

61939590DEL12 votes

Base mechanics are the basic mechanics they haven't change them @ all besides the masteries which is pre-game. Vision is the biggest changes learn to adapt to or you know the other alternative.

Cruice1 votes

{quoted}

Base mechanics are the basic mechanics they haven't change them @ all besides the masteries which is pre-game. Vision is the biggest changes learn to adapt to or you know the other alternative.

You obviously haven't read the patch notes very well. There is a huge bit about average level and turret advantage, that is giving huge buffs to lane minions. Minions are pushing hard as hell, as well as your team is making huge gains in exp with the turret pressure they bring.

I haven't run into many problems with vision, because there are many alternative items to acquire wards. Junglers and supports have easy options, just like they did last season with sightstone.

61939590DEL11 votes

Why would i mention the peasant like changes, which i'm not having any issues with? Are you a turret diver if so your own fault, I still do this which i'm still @ fault. Minions killin you? Well DINGDONG you're playing too aggressively.

Shyvauni1 votes

Actually with the current state of turrets... turret diving early is the way to go. Usually nets a kill and unless you done goofed you get away alive.

Critmaster Garen2 votes

{quoted}

Base mechanics are the basic mechanics they haven't change them @ all besides the masteries which is pre-game. Vision is the biggest changes learn to adapt to or you know the other alternative.

they have changed ambient gold, obejctive gold, turret resistances and health, and minions get increased damage dependent on the level advantage and turret advantage one team has over the other. which makes games ridiculousy snowbally as minions are constantly split pushing and putting pressure on the losing team. theyre only busy pushing minion waves back so their turrets dont get destroyed, while the enemy team picks up drakes and barons and closes out the game.

champion ap values are applied by 50% as on hit damage against turrets nstead of 40%

they also changed grievous wounds by the way to only reduce self heals and by 40% instead of 50%.

they changed a fuckton of basic mechanics.

overall the recent changes cause games to be decided by 10 to 15 minutes, even though they tend to drag out to 30 minutes. there is practically no chance for comebacks anymore.

61939590DEL11 votes

Well first of all the turret & minions base mechanics went through an re-work when we had the Summoners Rift map updated. Maybe some tweaks since than but nothing major since back than turrets didn't hurt that much but now they do with PROMISE.

Critmaster Garen1 votes

{quoted}

Well first of all the turret & minions base mechanics went through an re-work when we had the Summoners Rift map updated. Maybe some tweaks since than but nothing major since back than turrets didn't hurt that much but now they do with PROMISE.

no, all of these mechanics got updated with 5.22

just read the patch notes please. the preseason patch changed a load of stuff. not just items and champions.

61939590DEL11 votes

As an adult I'm not blinded to the changes I've have** notice**. I enjoy playing as Skarner MissFortune even tho their changes happen @ different times. item 3124 with Olaf is OP may even try it withSkarner. So if minor changes are affecting your play change up your play style.

SOO may have change into a passive or just got remove completely, but i'm glad it's gone just waiting for item 3094 to be removed, but right now i have to deal& learn to play against it

Shyvauni1 votes

Minor changes yes, hoeever the 5.22 and 5.23 patchs had so many it adds up, and they are coupled with many large major changes. Overall I like it however there are some yhings RIOT needs to keep an eye on (and I am sure they are) as issues or percieved issues have crept up from some of the minor changes.

iNathh1 votes

Want to win with no effort now? Rammus "ok"

Malix Farwin1 votes

I would at the very least say the patch before this one was worse at least.

ElysMustache1 votes

OP argument just comes across as whining without data.

Put some data together from the two patches and support your position with facts if you want anyone to care.

Big Lincoln1 votes

idk i've been having fun

EcchiOtakuTM1 votes

Yea they gotta fix the one-sidedness that's it people don't play games or watch them to see something completely one-sided but to see the skills of a player pull through against another of the same level. That's why close wins (That aren't thrown ofc) are so entertaining even in a lost.

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