Worst patch in the history of league of legends.

Cruice·11/28/2015, 12:13:17 PM·9 votes·1,069 views

I know I'm not alone in this thought. This patch has completely flipped league of legends on its head. Normal and Ranked games are absolutely no fun on either the winning or losing side. The matches go from being even, to one team losing a turret or two and the game spiraling so far out of control, that the winning team can literally do no wrong and still win. The minion buffs are amazingly strong when the other team gets ahead. Not to mention if you die once or twice in lane, your laning enemy is almost instantly 2 levels ahead of you, just because you have been out of the lane.

Comebacks are non-existent, and I don't mean comebacks within the 20 minute mark. I mean at 30 minutes, you've lost if you're behind.Even ARAM is out of control. Players that are in the game the entire time, not afking, are falling 2-3 levels behind other characters. Every game mode is unstable, and I will no longer be playing league of legends until something is done.

Maybe when Riot sees their playerbase drop a bit, they will rethink this current patch, because it sucks.

16 Comments

61939590DEL111/28/2015, 12:29:03 PM1 votes

While I enjoy this patch because there is less vision & these new items that really come in handy which no one uses.item 2301. it gives you extra vision if need since the new upgrade trinket is always on a cool-down. Still players who have won 989 classic games are blinded walking through my jg camps which are always warded & getting themselves killed. Learn the keystones in your new masteries or likewise test them out in custom games. 2nd time playing Anivia as support I'm 1-1 now which her Q is tough to land.

Cruice11/28/2015, 12:35:56 PM1 votes

It's not the vision. It is just the base mechanics of the game currently. Like i said, regardless if you are winning or losing, it is no longer fun because it becomes so extremely one sided. Not to mention late game champs are pretty much over with because of the short game lengths. At least in previous patches, even if average games were lasting longer, there was still room for early game teams to win based on their play. Now teams have players make small mistakes that may or may not result in a death or turret loss, and the entire team suffers for it with little to no option to bounce back.

iNathh11/28/2015, 12:38:31 PM1 votes

Want to win with no effort now? Rammus "ok"

Malix Farwin11/28/2015, 12:58:22 PM1 votes

I would at the very least say the patch before this one was worse at least.

ElysMustache11/28/2015, 2:15:20 PM1 votes

OP argument just comes across as whining without data.

Put some data together from the two patches and support your position with facts if you want anyone to care.

Big Lincoln11/28/2015, 3:02:04 PM1 votes

idk i've been having fun

EcchiOtakuTM11/28/2015, 11:23:31 PM1 votes

Yea they gotta fix the one-sidedness that's it people don't play games or watch them to see something completely one-sided but to see the skills of a player pull through against another of the same level. That's why close wins (That aren't thrown ofc) are so entertaining even in a lost.