What is the best counterplay in this gameYou can think of
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into
Shield completely negates combo, passive mark can spot the real LB when she clones.
> any burst
Illaoi has some really healthy counterplay with her telegraphed Q slams, destructible tentacles, limits spawn timers, and E options.
Aurelion Sol has some cool counterplay because he's limited to two effective combat ranges and you get to play distance gains around him.
Aatrox has some fun play due to how baiting out his Q can work, as well as using mobility to get inside the highest damage ranges.
Illaoi has too much counterplay and won't be viable in high elo until it's compensated properly or reduced
[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=REflBiJs,comment-id=00020000,timestamp=2018-11-11T23:07:19.047+0000)
Illaoi has too much counterplay and won't be viable in high elo until it's compensated properly or reduced
I do agree that her functionality might be a little too easy to play around, but I do think that she's a great example of counterplay. It just might be in a few too many places.
actually I don't think even that's true.
if she had a lower CD on her tentacle passive and it capped sooner than lvl 17 (Urgot gets his passive unlocked by lvl 13 and vessel debuff wasn't so worthless outside of cheesing players who aren't paying attention, she'd be reasonable for what she's meant to do
faster animations would b nice too, no reason to self-stun on 3 spells for 1 second each when your damage is already so delayed, but that's wishful thinking
Being easily kited 
win walls into any projectile
kappa