MYMU makes some mages LESS satisfying/rewarding.
The skillcaps of some of the rewarding mages that we've poured HOURS into mastering are being trashed. New players are going to pick them up and be able to do the same things we can, and conversely we'll be forced to play at a lower level because potential is being taken away.
How will that make me feel satisfied? How will that make me feel as a player? It makes me feel like time I put into the game isn't valuable. I don't care if the skill-cap gets higher. In fact, many of us would be happy to feel as though we were being rewarded for our time.
I've played 300+ games of Zyra and spent many of them learning my plant-timings and how to outplay assassins. I don't want to be a brain-dead champion made to spawn plants. I want to control the environment. Randomly spawning seeds don't give me control. Keep RNG out of my champion. Keep my champion based on skill. Reward me for all the time I've spent learning who she is and what she wants to do by asking what I (and other [mage] mains) what the strengths/weaknesses of our champions are.
Where are the places where we were asked what we feel the strengths/weaknesses of these champions are? What about what we find satisfying when playing these champions?
Before the MYMU comes to live or is changed on the PBE can someone PLEASE listen to what the players of these champions see? I seriously doubt everyone at Riot is a
one-trick-pony/main.