Your matchmaking is shit Riot
Whatever your algorithm is, its never balanced, its either one team or the other rolls over the other and is rarely close, much less ever a comeback, you need to seriously work on it.
Whatever your algorithm is, its never balanced, its either one team or the other rolls over the other and is rarely close, much less ever a comeback, you need to seriously work on it.
They just need to HARD reset it all. So people can be in iron 4 where they actually belong :/
and then 1 week later its the same thing.. how will that help?
I'm not sure it's the algo entirely. The balance is VERY snowbally right now.
5% damage reduction day on PBE anyone?
Riot gave up on ranked this season, just wait for s10 I guess
Riot gave up on ranked this season, just wait for s10 I guess
Pretty sure they gave up on next season too.
Really though, what the hell is going on with the matchmaking system? Most other games got it right, Riot just can't seem to figure this out.
[{quoted}](name=rubber ripper,realm=NA,application-id=3ErqAdtq,discussion-id=R9omXoj0,comment-id=00020000,timestamp=2019-07-29T10:55:28.321+0000)
Pretty sure they gave up on next season too.
Really though, what the hell is going on with the matchmaking system? Most other games got it right, Riot just can't seem to figure this out.
Them being unable to figure it out makes it questionable.
Like is it true theyare doing it on purpose to force players to play more? Mind you they said matchmaking is fine adn they like in a youtube video.
Or maybe matchmaking it self didn't change It's just that the player base is lower I honestly don't know.
I feel like there are a couple of good solutions to this, and a lot of it boils down to teamwork and making sure both sides are equally serious about the game. League is very deliberately and almost by design a game where teamwork is absolutely mandatory, and one seriously underskilled player for the level of play in question can indeed cause a loss when the other team is serious in any way.
a. Expand the Honor system and have better rewards for teamwork and more chances for those who are punished to reform and climb. Incentivize the good instead of coming down with the harsh stick. Honor skins, more honor categories - the present ones feel limited, I'd prefer: Skill/Carry Honor Great Team Play Honor Communication/Tiltproof Honor Played From Behind Honor b. Also expand the reporting system. Give Low/Medium/High levels of reportability, and allow the reporting of toxic playstyles that don't show up on a transcript. Someone can be sweet as pie while running it down mid game after game, but the current algos won't prioritize it because they look at profanity and chat so heavily. Possibly even allow for Unskilled reports in high ELO (maybe Plat+?) as trollstyles at that level or above are hurting prospective pro and streaming careers - but don't prioritize that for punishment, instead allow for better warnings and more transparency about how many times one has been reported and why. Prioritize education and healing in punishment in all but the worst offenses, as all players have bad days and most have some tilted games.
Great post but problems were left unattended for too long. Every aspect of game is slowly sacrificed on behalf of damage and mobility sprinkled with overabundance off CC to "counter" but in reality it is adding more oil to the flame. Even worse is conditioning and mentality change of players, teamwork means nothing and there is that lingering notion among many many players that my own team is just bunch of apes and i need be that solo carry. And sadly Riot make it happen with amping snowballing to absurd proportions. How can you emphasize team play when game is almost over with first death and too early for team even react. Most of your own games are stomps and not even team but one man army stomps, when you as player experience that its only logical to see only viable way to be same, one man army. Honor, reports, team building are great things surely worth of implementing but until underlying problem eroding game and community isn't solved all these things are obsolete.
Omg. A Mod I can actually respect. Never thought I would see the day.
It's actually a breath of fresh air to see one of you guys not trying to white knight!!
Seriously. +1 cuddos points.
Yeah i see where you are coming from, but as a supp main i feel like i get the shit end of the stick
I'm with you on this. But honor only goes so far because they want us to keep wasting money on skins you know ?
Yeah it's worse than ever. I've been platinum since season 4 on OCE, EUW and NA, and servers were similar... I had the feeling that whether I played good or bad would influence 80% of the games (with 20% being decided regardless of my performance). This season, I feel like I can influence 10% of games, and 90% are decided by the 9 other players, regardless of what I do I win or lose.
It's just too awful, especially when you invest 1 our 2 hours a day in league, having to work or do other stuff the rest of the time. You want your daily 1 or 2 games to be good. But when they are repeatedly awful because of match-making........ it's just not worth the time investment.
I just play ARAM now. Where I don't care of match-making. I gave up on rank.
Pick a different champ. Shutdown gold is incredibley biased in who it rewards the most. Assassin's don't use it well typically but they are squishy when ahead and easily drop it. Try a mage or ranged bruiser like urgot or mundo(cleaver spam) I hate having to pick 1 of 3 champs to carry with but that's how it be now.
Can u play Mundo and Urgot as support? lol
agreed, its complete shit. The more wins i get the shittier teams i get while the enemy team is better rounded
It's because certain champs snowball harder than others and getting a lead is pretty much based on jg ganks or enemy mistakes not on individual skill. Results in the pyke draven combo getting 2k gold from one kill but the vayne soraka only get 450. It's just certain kits are just significantly better than others that do the exact same things. People don't play the best all the time they play the thing they are best with and it's not good enough anymore. Zed can't carry if the enemy hecarim is also fed. It's just how it goes now.
Would be interesting graph on the game times. How many % of the game ends in 15-, 15-20, 20-25, 25-30, and 30+ minutes. Remakes ignored of course.
My bet would be the 20-25 minutes the most.
15-: one team ABSOLUTELY DESTROYED the other. The very existence of such game is a shame for matchmaking on ranked. 15-20: one team was far stronger, and the other had pretty much 0 chance from the start. 20-25: one team was much stronger, and the other team had hopeful moments, but 0 chance. 25-30: one team was slightly stronger, or they threw hard. 30+: mostly balanced.
On average, ranked games last 29-31 minutes. It's at its lowest in Master where it's 27 minutes on average.
Maybe on master, but in gold it's far from true. Most of my matches are 20-25, and some are 25-30. 30+, or below 20 are rare.
And for every 1 person like you there's someone else in gold that has 40-45 minute games on average. The average game time in Gold including surrenders (according to Leagueofgraphs) is 29:21 minutes, no ifs or buts. Some people have lower, some people have higher. That's how averages work.
40-45 was a really long time ago. I remember planning one hour for each game with banning, selecting, and loading time included. Now it's more like 40 minutes. But 29 minutes is possible though. Still it means, that in most cases one team is slightly stronger, or threw hard.
Maybe it's just that we remember better when one team DESTROYS the other. Now i checked, and my last 5 ranked match is on 30,16 min. average.
I don't think the issue is really matchmaking. The issue is player mentality. Everyone wants to carry the game and never try to play as if they're behind. And when they're behind, all they do is spam FF and stop caring about winning.
I don't think the issue is really matchmaking. The issue is player mentality. Everyone wants to carry the game and never try to play as if they're behind. And when they're behind, all they do is spam FF and stop caring about winning.
Cause rito and some players heavily encourages the, "Focus on yourself" attitude.
What you mean?
Ofc I would like to FF if before 15th minute my bot land and mid overfed enemies to 20-5, on that point u can't even comeback due very high snowballing. Like for example what I can do against 10-0 zed who is 4 lvls ahead above me? 1 W,1 E, 1Q, dead. Same with my perspective if I am snowballing, no one can stop me, at that point I can 1v2+.
Games are decided at very early if some one already got lead, unless they are literally throwing and hard inting after getting fed.
Yeah it's just my mentally that puts last season golds and plat 5s into master/high diamond veeeeeery slowly ruining game after game after game until they maybe finally drop down to where they came from a year ago.
Not to mention their insane egos ruining every game considering they did nothing but lose games and climb with it XD? Like how can people have such an ego then.
But i guess it's just my mentally and these things don'T exist like a thousand other people are complaining about.
The game is fine there are just too many defeatists in this game who flame like crazy when there team is slightly behind.
I had a game that by team was rather ahead , there jungler steals baron we get aced the tempo swings to the other team but we stay calm and keep on playing , we are down an inhib we just got aced again but we converge on dragon for a fight . We manage to secure dragon while acing the enemy team in a pretty close team fight and what does the enemy team do? They don’t pull there pants up and try harder even though death timers where not long enough for us to even push down an inhib or try and scale because there team scale better no they just fucking surrendered like omg game got too hard gotta bounce.
The game is fine there are just too many defeatists in this game who flame like crazy when there team is slightly behind.
This. Played a game last night as caitlyn where my janna got hooked and died twice in the first 4 minutes to a nautilus support. She told the rest of the team I wasn't peeling for her and went top lane the rest of the game. We still managed to slog it out and win because of a Tryndamere carry though.
Played a game of kennen my amumu jg threatened to afk because our jinx came back at 2:59 instead of letting us remake. He refused to tank or gank until jinx was 7 deaths in at like 25 mins, and then he only participated in teamfights when he was getting caught out and needed to defensive ult for himself. We won that game. But he practically inted all game and verbally abused everyone. Thankfully we had D Cane on our team. He took inhibitor and both Nexus turrets while we defended against 5 and amumu did wolves.
This. Played a game last night as caitlyn where my janna got hooked and died twice in the first 4 minutes to a nautilus support. She told the rest of the team I wasn't peeling for her and went top lane the rest of the game. We still managed to slog it out and win because of a Tryndamere carry though.
NA in a nutshell.
Imagine thinking as Janna that an ADC should peel for you.
[slayer-pantheon-popcorn]
Remove tower plates for a much less snowball game.
Never needed.
I'd say plates were needed, but the gold from them really wasn't. Plates were meant to stop Towers from being pointless for early game, but the game did NOT need another snowball mechanic....
i agree on the hard reset.
feels like dropping down is impossible especially an entire league. going from gold to silver for example is like impossible. which fucks the mmr up even harder. a hard reset would be nice.
and maybe not try to go for an "average" mmr cause thats also dumb. its not balanced to have 1 plat guy + 4 silvers play vs 2 gold players + 3 bronzes. yeah it might make the numbers look average, but its not fair.
i just hate it when you have a otp smurf guy in the enemy team which facerolls over all guys of my team and the rest of his team smiles and post provocative sh*t in all-chat like: " haha i have luck to get carried and you noooooot, sUcker. embrace the elo hell i am out. :) "
Swear they do this shit on purpose. Last night my duo and I are on a 5 game win streak and next game pre lobby our adc is like "you know what... I'm feeling some singed adc." So of course I dodged but it just got worse. Lost a game in s1-g3 elo when our bot lane was bronze 2 and unranked and also only played Aram. Really is a struggle to climb these days when you know eventually you're gonna lose your next 4 games
We have been asking for matchmaking to be fixed for year, Riot dosnt care or they for some reason think there no problem
Matches could be “evenly made” and still snowball out of control. There’s a reason game times have only gone down on average a couple of minutes in the past 4 years even though people think old games were so much slower.
In SoloQ people don’t know or don’t care to play from behind. I’ve had plenty of comebacks where people on my team don’t babyrage and actually say something constructive in chat (I have ult I in 18 seconds, we fight mid) etc. Not to mention current meta matchups snowball hard. Your bot matchup going 0/8 isnt because one player is objectively worse - one person probably fucked up abd that matchup snowballed out of control. Next game the Adc could be 8/0 against the same opponent. It happens. ESPECIALLY in bot lane when one missed or hit ability can result in a double kill EASILY.
Instead most games peoole just flame jungle and lose as quick as possible.
Yep 10/10 this. Killing enemy jg at skuttle can make you win lane with 0 counterplay in some matchups. Even tho they had made 0 mistakes.
What, you mean this isnt fair?
Forcing one player to hard carry 2-3 bad players to continue to win?
S10 worst by far! What the hell is going on? Im getting teammates who has 20-30% winratio and im 60% win. They lose the game before we pass 8 min? I cant belive this shit!
This is close to r%%%%%ed. Why cant they balance so that you atleast play with players close to your own lvl.
It's the Chads vs Suicidal Incels meta.
I've got a lot of comebacks and some throws so, feels balanced to me.