Fizzz updates?

Emojay·10/19/2016, 4:50:24 AM·1 votes·586 views

For my computer, the information won't show up when I click on the names or pictures of the small updates. Can somebody tell me the fizz updates?

7 Comments

Talinis10/19/2016, 5:00:01 AM4 votes

Bro, I'm a fizz main with 6k fizz games and I would be doing you a horrible thing by showing them to you. They would make you extremely sad as the current iteration will barely break 30% win rate. They cut his damage by over 30%, gave 15% of it back in extreme situations (living in melee for more than 2 seconds in order to do a large portion of your damage and making you hit a max range shark).

Meanwhile, Riot, stating they want to improve his lane phase, actually made it WORSE as the only change they did for lane was to "reduce" his mana costs but actually doubled it (basically you expend 70 mana for each minion and get 35 back while on live u just use 40 for 1 W for wave). I'm sorry bro but they are so bad, I thought it was April fool's day for a second.

To the above poster and OP: Chum the waters does indeed get bigger the farther it is, but it is now, 2 seconds on pop up instead of 1.5 and it does the basically the same damage on live if you hit max range, while at minimum range, the damage is cut in half. Also, chum the waters lost 20% damage amp and there was absolutely no compensation anywhere in the kit besides chum the waters now applying a 50% reduced damage W dot.

Fizz AP ratios

**LIVE VALUES **

Q (.35 (also applies .3 active from W and .45 dot from W passive))

W (.45 dot, .30 active per auto)

E (.75)

R (1)

20% damage amp to all ratios but R (so multiply above Q, W, E values by an additional 20%)

NEW FIZZ

Q: (.35, applies .30 W dot to all targets hit by Q)

W: (.30 dot, .3 active for ONE auto. If you save it, does .9 after 2 seconds)

E: (.75)

R: (.5 - 1 AP + (.3 W dot but remember they don't stack if you hit shark and Q)

No damage amp.

BASE VALUES

I would go over the bases but overall the bases stay the same except you lose 20% damage amp from shark and lose the 6% missing health from W dot which is added into MAX range shark for 660 damage instead of current live version of 450.

Hige10/19/2016, 5:23:54 AM3 votes

They rebalanced his W quite a lot, the damage seems to be almost nothing until 2 seconds and then he has to re proc it in order for it to start doing real damage.

His pole thing seems to have a smaller AoE unless you let him go down on his own.

And the size of his ult increases the further away he throws it.

I think they were going for an initiator vibe that goes into diver mode if succesful, kind of like an assassin version of Ashe?

Dechozen10110/19/2016, 4:59:29 AM2 votes

The size of his ult, Chum of the Waters, gets bigger the further it's thrown. Other than that, not much. Also, you hover your mouse over the mini-rework champion portraits, not click them. [slayer-pantheon-thumbs]