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Queing items in the store.

Wildebeast18··4 votes·485 views

just a random idea, but what if in the store during the game we could switch from recommended items and que items to be built? Like drag and drop the items I want to build into the bottom layer and then the recommended build items in the first few layers become things that build into the items I want?

I know you can set up builds out of the game, but I thought this might be cool because different games require different builds. As the game changes you could change the recommended build during the game. What do you guys think?

9 Comments

Dorans Pants2 votes

wow! that´s a really good idea.

[slayer-pantheon-thumbs]

SamBunzly1 votes

There's already an option to switch between build maps in-game. You can pick, via the drop down list, custom builds that you've named or from the builds riot has suggested.

As for what you're suggesting in the first paragraph, I'd highly recommend rewording and editing that to be more clear... I'm afraid I don't understand.

NewBlueWorld2 votes

I don't understand how you got confused there, he laid it out very clearly in my opinion, but let me help. Build maps don't work in this case because you want to be altering that build depending on the game.

What he suggests is smart - let the player make up a build order of his own, on the fly, in game. Here's an example of how that works:

I just died, 30 sec death timer. I know I want to build a sheen then maybe a health item, then finish up my Trinity. Once that Trinity is done, probably finish my health item. I can use that time to set up my build queue, so that I have the order displayed in the Shop, saving me a lot of time.

In the current system, I gotta buy my Sheen, then wait for my next back, then look at health items, purchase that, then again on my next back go to Trinity. A lot of clicking around that could be solved with a simple queue.

Does that make more sense now?

Wildebeast181 votes

{quoted}

I don't understand how you got confused there, he laid it out very clearly in my opinion, but let me help. Build maps don't work in this case because you want to be altering that build depending on the game.

What he suggests is smart - let the player make up a build order of his own, on the fly, in game. Here's an example of how that works:

I just died, 30 sec death timer. I know I want to build a sheen then maybe a health item, then finish up my Trinity. Once that Trinity is done, probably finish my health item. I can use that time to set up my build queue, so that I have the order displayed in the Shop, saving me a lot of time.

In the current system, I gotta buy my Sheen, then wait for my next back, then look at health items, purchase that, then again on my next back go to Trinity. A lot of clicking around that could be solved with a simple queue.

Does that make more sense now?

You worded it much better than I did thanks! But yes that is exactly what I meant.

NewBlueWorld2 votes

I had noticed the problem but never figured out a solution to it, and yours actually makes so much sense I'm surprised it's not in the game. It'd be sooo easy to do lol

Wildebeast181 votes

{quoted}

I had noticed the problem but never figured out a solution to it, and yours actually makes so much sense I'm surprised it's not in the game. It'd be sooo easy to do lol

Yeah I don't know much about coding or programming but it seems easy enough. I'd use it every game!

NewBlueWorld1 votes

Well, working myself in a software company I can tell you that everything is harder than you'd think when it comes to coding and developing [sg-zephyr]

Seeing as they did something similar with item builds though, in this case I'm sure its not too complicated

Wildebeast181 votes

basically just using dead time to set up your next buys.

Wildebeast181 votes

I'm sure, that's a whole different world to me lol

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