LP System Punishes Support Mains/Players with Passive Style
I was Silver 1 last season. I'm not very good and I know that because I manage high elo teams. But I'm a lot better than the people I'm currently playing with. After reset I got placed Bronze 1. No big deal, whatever. I'll just grind right? But it just so happens that I'm a passive support main. I heal people, speed people up, exhaust people. Keep people alive so they can keep doing their damage. And I am pretty good at that.
But that doesn't win games in Bronze. I went from Bronze 1 to Bronze 4 in a single losing streak because even after carrying a mediocre adc through lane phase with a crushing lead, the entire rest of the team goes toxic and gives up pick after pick because someone gave up first blood. My adc goes 9-1 in lane phase, comes out like 10-12 end of game. I've gotten coaching, picked up more playmaking/high-damage supports, but it is literally a 50/50 chance of getting a half decent team that can actually win a game without ripping each others heads off. I can't even duo with my old friends from last season because they are playmakers that made it back into gold.
I know other elos are like this too, but for a former high silver passive support, bronze is literally horrible. This system punishes safe or passive players (especially support mains, whose job is to help others carry the game) and promotes toxic high risk play. Particularly in the lower elos.
TL;DR: Why not consider making the LP system based on individual performance rather than W-L? It is solo q, why should your ranking be determined by everything your team does? I understand its a team game, but I cant even communicate outside of pings and text chat that requires me to stop playing and type.
Rito Pls Consider making some quality of life changes for those of us not having fun because our style doesnt work in a new elo.