Undocumented W AOE radius changes on Malphite

MacbethAndCheese·6/14/2015, 11:28:09 PM·52 votes·2,496 views

During the last patch (5.11) malphite got some changes to his abilities to make him do better in lane. However one undocumented change was a very slight reduction in his W active radius that makes clearing the jungle a bit harder than it was before. (for those who actually jungle him). Before the changes malphite's passive W aoe would give him the ability to damage all the raptors at once. However after these changes, he no longer can hit all the raptors at the same time. This change is also noticable with krugs. before the changes, malphite could hit both krugs without moving when he had W leveled, however, now if he does not move, he can no longer hit both krugs.

Although when it comes to the krugs it is only a small change, the fact that it makes killing the other camps (mainly red/blue buff where it is difficult to hit the little guys and the buff at the same time)

Video of the range before the changes: https://youtu.be/790kJwIfXM4?t=3m30s

Note how the red buff little ones are being killed without him moving.

Also, note how the raptors are killed all by the W passive.

Video of it after the change: https://youtu.be/xca59PH8XAI?t=50s

(sorry for bad quality)

Note how the red buff little ones are untouched by W, even with malphite moving around.

Note how only 2 mini-raptors are hit by aoe, even with alot of movement.

Although this is not a massive change, it would be nice to have this reverted/noted, just because it does affect jungle malphite and just would be nice to have some feedback on this.

Also if anyone can find a spot where they can hit all the raptors, please link me, because I cannot find anything that works :(

9 Comments

BakedLotion6/15/2015, 2:07:27 AM15 votes

They make a tiamat passive now. The aoe used to be centered around himself, but now its on his target.

Robert Smith6/15/2015, 3:49:20 AM10 votes

Doesn't matter why they changed it, it needs to be made public. Can't have another revive incident where they removed it in secret

lDontLiftIcarry6/15/2015, 10:57:12 AM5 votes

riot and their stealth nerfs.

Timkillz6/15/2015, 1:53:14 AM4 votes

bump for justice

DocShocker6/15/2015, 7:45:57 AM1 votes

Yeah, I had made a post asking about if it was just me or a change that wasn't noted in the patch log about a day or two after it came out. Aside from the damage type change and the how it splashes to other creeps, the new W is much better. Sure, can't really do AD Malph anymore, but the W change helped his first clear drastically(except the W splash now being harder to use completely. Even without a leash, he can clear all camps before first back. With the old W, he was barely able to do it(with the setup I had, at least). If I had a good leash, I can get all camps with just a Smite at Gromp and Red. With no leash, it was really iffy if I could get Krugs without a third smie since I head there last. Now he stays pretty healthy even without a leash to where I don't even need that third smite anymore.

My path is E>W>E>Q for the first clear(but rarely use Q to save mana for E or W). The route is Gromp(Smite), Blue, Wolves, Red(Smite), Raptors, Krugs. E max'd, then Q, then W. As said before, Krugs used to be real iffy on whether a third Smite was needed or not depending on leash, but now can get them easily without even needing a leash.

Sadly, can't exactly use full potential of W for Red or all Raptors less you do some creep manipulation for the splash(and Blue, but not nearly as bad as Red or Raptors), but the passive resistance makes up for it and still does good damage while active. Even still, you can get by without the splash hitting everything thanks to the passive now making us tankier at all times rather than a short duration.

Poor AD Malph though. I never got a chance to try him.