Devourer should give 2 or 3 stacks from dragon not 5
Devourer currently is way too snowbally. The team who gets the first (usually 2) dragons has an enormous lead if both junglers have devourer. If a team is controlling dragon they are likely also controllling the scuttle crab by dragon, so you can expect the jungler on the team who took 2 dragons early to have 14 more stacks than his opponent (5 from each drag 2 from each scuttle) Now maybe the jungler who's behind farmed 2 or 3 camps during the dragon so he might only be down 11 or 12 stacks (he prob wont' have enough camps left up in jg to get more than 2 or 3), but this is still an enormous amount. I've been playing kayle jg, and when we get drag control I complete sated devourer before 20 mins and destroy. When the other team has dragon I haven't been able to get sated devourer until around 30 mins (bc my jg being invaded, etc.). This is a huge difference when drag control is already related to having control of the game. Now I just won a game where we didn't get drags after i finished devourer, but it took until after 30 mins for me to be relevant in fights. The game went over 50 mins so I was able to carry late game as 6 item kayle, but the loss of the 10 dragon stacks delayed devourer by an enormous amount. Many people think devourere is op, but I really like that it made farm junglers relevant again. Nerfing the dragon stacks would nerf devourer while keeping ti very viable and also reducing the snowballiness of the item.