Varus Buff idea?

Ackerlyte··14 votes·3,213 views

Varus is known for his low mobility, secondly I believe that Varus is well balanced in the terms of damage output and utility. Now my idea to make him a mid to high tier adc is to add a movement speed buff of 8% (equal to a triforce) for 1.5 seconds when Varus procs his blight stacks. Just an idea. Tell me what you think?

24 Comments

Laceylace3 votes

I think Varus needs something, and that might just be it!

Talamare3 votes

Remake his passive

Teridax683 votes

I don't think mobility is really Varus's thing (he's one of those champions designed around really terrible mobility). The main problem with him right now is that there's a lot on his kit that is either not really available at the right times (his passive), or not as impactful as it could be (his E). He also falls off a little in the late game, despite having the tools to burst down tanks. Changes I'd like to see on him:

  • On his passive: remove the activation on minion kill, shorten the duration to 3 seconds, but have it activate every time Varus detonates three stacks of Blighted Quiver on any unit (and perhaps have the attack speed bonus increase with level). It would cut some of his laning strength, but would give him a much more reliable source of attack speed.
  • (Maybe) Have his Q charge speed increase with Varus's bonus attack speed (so he'd have to channel for less to make the most of it). Thematically, I think it would make sense, and it would also make it easier for Varus to charge his Q to full mid-fight later on, since most of the time (or from personal experience, at least) it's just quick-casted to detonate Blight stacks, as otherwise charging it would actually reduce his DPS.
  • On Hail of Arrows: remove the Grievous Wounds, but have enemies on the ground gain Blight stacks and its bonus magic damage every second (and perhaps increase the slow). GW is not a particularly impactful mechanic, even if it's actually really effective at reducing healing (it's actually probably too effective, and likely the reason behind some seriously OP healing on a few sustain-based champions), so I think it would be better to make the ability better at pinning enemies down and working in tandem with his Blight mechanic, and not just as another finisher. It would also give AP Varus a little boost, as he otherwise has no real reason to use his Q or E besides for Blight stack detonations.

What do you think?

Senteth3 votes

+1

Nobunyaga2 votes

This change has potential Varus would finally have and escape mechanism other than burning flash or wasting ult. Additionally this would make him a bit more on the engage side, I.E; out trades enemy adc has stacks of bligh allied jungler is behind enemy piercing arrow on enemy adc gives varus some ms allowing him to close in for his ult, burn enemy adc flash, or pressure them even more to set up for objectice control. i could see this change being quite beneficial.

Tis a nice day2 votes

My secret dream is that I always wished Varus could shoot out multiple arrows Runaan's style.

OperationDEEZ12 votes

For some reason, everyone seems to think that ADCs nowadays NEED mobility.

Call me Luck2 votes

adcs do need mobility, for the simple fact that if you're not positioned correctly you're dead, look at like 90% of the adcs in the game, Kalista - passive, Lucian - E, Graves - E, Tristana - W, Ezreal - E, Vayne - Q, Caitlyn - E, Corki - W, Draven - E, Jinx - passive ( while she doesn't have any initial mobile ability, she does have her Q which increases her ability to kite and reposition ) Quinn - R and E, Sivir - R, Twitch - Q ( now this ability is a rather unique one, it doesn't give him an instant invisibility anymore but it still does give him escape potential and the ability to reposition ) even Teemo who i don't consider a marksman but riot does has a mobility ability his W Move quick.. just so you know, the adcs that don't have mobility are Ashe ( who can slow/stun her targets ) Miss Fortune ( who has a passive to increase her movement speed until she is hit by a champion ) Kog'maw ( who explodes after death and has 2 abilities with extremely long range ) Urgot ( in my opinion Urgot is one of the worst adcs in the game, based on his low attack range, and his ult positioning him in the enemy team most of the time, and due to his low mobility ) the last adc that i haven't mentioned is Varus.. we all know his issues, hence why we're here..

BubbaDuke3 votes

{quoted}

For some reason, everyone seems to think that ADCs nowadays NEED mobility

Well every other ADC has either mobility or some decent CC. The slow on Varus' E barely does anything.

TheI3igDaddy2 votes

Maybe it scales up to 8% based on how many stacks he pops.

With that addition, all Varus has to do is auto once and throw a spell for the full boost. He should work for it, imo.

And before you get annoyed that I'm not all in favor of it, I say we should buff his damage before mobility. This change is nice, but I still feel that Varus should really sting as opposed to suddenly being more swift.

DisasterSola1 votes

Eh. Ehhh. Seems out of place IMO.

Living vengence and blighted quiver should be switched, and living vengence should be made into an active.

Ackerlyte2 votes

It doesnt give varus any extra mobility. That is the only things im trying to improve without changing the champion concept

DisasterSola2 votes

{quoted}

It doesnt give varus any extra mobility. That is the only things im trying to improve without changing the champion concept

Hes an ADC. He already has his ult snare and E slow. ADCs dont need escapes... the ones that have them are mysteriously overpowered (I WONDER WHY).

The change i suggested makes him a much stronger ADC because he has access to an on demand ASP buff. Think of it like an MF W.

Ninpire1 votes

Lol what if they made it so varus q did the same amount of damage to all targets hit. That would be op af

Call me Luck1 votes

in my opinion i can only really see Varus being viable again if they rework him completely.. the movement speed buff is a nice idea, but i strongly believe he needs a whole new ability to reposition,,

Cindikle1 votes

I think the ult change they are doing isn't bad.

Following "Tis A Nice Day" comment. His ult could grant his next 3 auto attacks a Hurricane effect(30/50/70%AD to additional targets). Giving him some AoE damage for when his R chains out to other targets.

I feel as though if they gave him a MS buff anywhere, even if it's only 8%, he'd end up having to lose something elsewhere.

Onegarion1 votes

I like the idea behind this. Maybe it would just add a debuff to them giving Varus an Urgot style AA. I know Riot wants to avoid game-story play, but it does say that he hit them from very far away and mowed down an entire group of noxians.

Hard Penetrator1 votes

Maybe if he is another immobile character like Kog they could add old tormented soil debuff to his E.

It would cut def/mres by 5/7/10/12/15%.

junglerboy161 votes

I think to follow in the vein of what they seem to want to emphasize for him, they should slightly reduce the time it takes for his ult to travel to a new target. It is FAR too easy to just walk out of its retarget range.

Solidair31 votes

Maybe his passive could activate a brief low level movespeed boost along with his attack speed steroid.

Rebonack1 votes

I would suggest only one change to Varus.

When he enters 'just killed a champion' Innate mode his auto-attacks can now detonate 3-stacks of Blight. That would cement him as the snowball Ranger and allow him to slip into high DPS much more easily once he secures a kill or assist.

Ninpire1 votes

What if they made his passive so that whenever he gets a shut down kill his Q gains like 5 range or something Or permanent plus 5 ad idek

ModKnightsKemplar1 votes

He keeps getting this minor, ALMOST QoL buffs. His Q damage went up recently, just got his missile width on R widened a bit... These things are adding up. I notice it when I play him. These sorts of minor buffs are exactly the thing he needs, imo.

Your idea is nice, too, though. If he does get a bigger rework, I wouldn't be surprised if something like this came through. In my opinion, adcs all need some kind of escape mechanism. I don't know if this kind of mobility constitutes that, but it certainly a fresh idea. My only complaint is that it's very similar to Jinx's passive. That might prevent implementation of this idea. Sure, smaller buff, and easier to proc, but still a similar concept.

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