Playing Ahri, A memoir to DFG
Remember when Ahri did negligible damage, now she can barely finish out her kills and relies on her jungler, if you go electrocute you still don't have enough damage. But she is super safe due to the healing from the domination line. She doesn't feel fun to play at all and her fantasy of even remotely being an Assassin doesn't even happen until after 5-6 kills, and even then if shes going full damage she can only go in to one target at a time and with the way ADC's are, shes likely to be focused down immediately to where she will only get one person, her spells don't have enough range to poke in teamfights when that's the only non suicide bomber thing you can do at that point.
Overall, she just feels clunky and disjointed to play compared to other mages who deal better burst with just a couple of abilities.
With Electrocute + sorcery (celerity and ultimate hat)
