I had the misfortune of dealing with Inting/Pushing Sion back to back. (and lost most of the base)
How is this not toxic game design? Yes you can ban him but that only temporarily solves the problem when I really wanted to ban out someone I didn't want to deal with in bot lane.
Personally I don't need advice since I just wanted to rant and vent. There's probably counter picks to it but fact is, once the map opens up Sion will just ult to the nearest tower, dies, and pushes endlessly while spamming down ZZrot portal without interacting with anyone the whole game. That's just it, Inting Sion is a non-interactive game gimmick once the first tower falls.
It's not fun, it's not interesting, and it's just a poor experience overall. I was actually pretty close to just quitting league just because of how badly this left me feeling when I was doing well and all your work gets undone by a Sion that literally just has to run it down a lane and die over and over for a tower regardless of how well or badly he's doing. It's not a rewarding experience at all.
I know banning is 100% the solution to anything you don't want to deal with but having to put it on a permaban status personally seems to put a dent in the overall experience.
Rant done, feel free to flame and ridicule me for complaining about this like many others.
as the core itemization.
If Sion goes for an objective, ult to him, and keep him permanently feared via Essence reaver. He wont be able to do anything.