The Solution to the Zed Problem
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Remove QSS' "remove all debuff" functionality (already being done for those who don't know)
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Greatly nerf Zed's ultimate damage (maybe 20%/25%/35% from 25%/35%/45%)
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Add a new passive to Zed's ultimate where if Q hits while Death Mark is applied, the mark % damage will be increased to 25%/35%/45% of damage dealt (the current damage)
Why I think this is a good solution:
- It removes the overly-binary situation with Zed, where if the ADC doesn't have QSS, he's incredibly overwhelming and broken, and where if they do have QSS, he's essentially useless unless he's 1v1ing the ADC (and even then, some adcs can straight up duel him with qss)
- It greatly reduces the threat of his annoying W+EQ + wait + W R E auto ignite combo in lane, since his Q will be on CD during the ult if he chooses this combo.
- It demotes garbage Zed play, so if he jumps on you and just misses Q and autos you with death mark on, it's incredibly inefficient (previously this would easily kill most targets)
- It promotes skilled Zed play. Skilled, opportunistic Zed players will still be able to do their job by correcting using their Q and managing it's cooldown properly
- There is room for counterplay, AND counter-counter play. With QSS, you would use it as counterplay, and that was the end of it. There is little counter-counterplay from the Zed's perspective. With my proposed change, the counterplay is dodging his Q, by movement juking, using a dash, flashing, etc. The counter-counterplay is baiting or predicting the juke, or baiting the enemy into a position where he has little/no movement options to dodge it.
Comment your thoughts on this please