my take on an aatrox rework
i like aatrox but unfortanetly hes so lack luster in terms of his kit and just forgotten mainly for being a bit boring(not for me but for the majority of players). as it stand hes beaten in lane by most of the top meta and as a jungler is just a crapper version of any auto attack diver(eg xin,master yi).
Passive - remains if not getting a small buff
Q- Massacre - passive - aatrox abilties cause enemies to bleed for 5 seconds and leave behind a blood trail, which aatrox will gain 7/10/15/20/25% increased movement when traveling along. cooldown 30/27/25/20/15
Active - swings his blade in an arc in front of him dealing x dam + x% ad
W- passive- blood thirst- every third attack aatrox gains x hp + 2/3/4/5% of targets max hp( 50 % for minions)
active blood price - aatrox pays a portion of his hp to slam his blade into the ground dealing x aoe dam+x% ad ( the same radius as current dark flight) and pulling enemies afflcited by massacre towards his blade. (now becomes an ability with a cd rather than a toggle ability)
E- blades of torment - remains the same
R - the dark flight - after channeling aatrox will fill his blood well and take flight for 4/5/6.5 seconds gaining massive move speed and having the ability to move over terrain ( much like sols e except in a circular range and can be controlled)
aatrox can then activate r to land withing a 700 range of his current location dealing x aoe damage ( Acceptable range???)+x % ap(ad?)and knocking up all enemies within the area for 1 second. for each enemy knocked up aatrox will increase the blood well for 10/15/20% per enemy knocked up for 3 seconds . if he dies within 3 seconds and bloodwell is available he can gain a blood shield depending on how much bonus % was gained.
its only a kit idea so dont expect cooldowns or proper English/grammar and all that jazz because this is all the time i care to spend on it