The Ranked System has some serious flaws.

Vizion·2/25/2015, 10:43:35 AM·2 votes·354 views

First of all, I would like to say thank you for taking the time to read this post. In these next few minutes of your time I'm going to tell you exactly what is wrong with the League of Legends Ranked system.

In ranked matches, you are placed with people who are supposedly the same skill level as you, and who have the same Tier/Division as you. This is a serious problem, because it rates solo queue based on if you win or lose. One may win a game, but have completely negative stats, therefore getting "carried." On the other hand, one may lose a game, yet have greats overall stats. This is the basis for my argument.

Riot, you need to reevaluate your ranked system. It shouldn't be based on losing or winning solely. I agree that this should be one of the key factors that decide points, but we a system in place that takes into account your score in game. For example, your creep score (if you are good) should be somewhere around 250+ by the end of the game. This would be a low Plat and high gold cs. Some of the people in these elos are unable to grasp the concepts of this, therefore they do not deserve to be in this tier.

The remedy for this problem is to take a summoner's score, win/loss for the game, and their objectives into account when scoring for a loss or a positive amount of LP. The flat losing or flat gaining points causes players to have a much higher want to troll their teammates. We need a system in place that will do this. I understand that this is a lot to ask, but it is a necessity in order for League of Legends to grow not only as a game, but as a community also.

With the utmost respect, Vizion

2 Comments

Deep Terror Nami2/25/2015, 10:51:24 AM1 votes

Take a minute and consider how people might change their gameplay when CS or KDA affects their ranking. They won't give two shits about your lane or if the game is won; they will sit in back and farm CS all day, then come KS every opportunity while staying as safe as possible not actually contributing to the fight, and run and leave you to die if the fight looks remotely bad so they keep a high KDA. That would be the end of competitive play and LoL would die shortly thereafter.