Thought: Why get a Tank again?

Arkilusal·8/29/2016, 12:06:50 PM·2 votes·495 views

We've all seen enough threads to weave a blanket on these forums about how 'Tank Ekko needs to go' or 'So sick of brusier Yasuo!' etc, etc, but the way I see it, things stick in the meta when there's no better alternative.

And from what I've seen? I'd argue that the real issue is that right now, there are just too few gameplay ideas for actual tanks to use, or at least ideas that don't end up landing on champions who fall under different archetypes instead of 'tank'. Like Kindred 's anti-death field ult, or Ekko 's shield-stun zone alongside his signature 'reverse time' ult, or Yasuo's Windwall, and there are more that I can think of (There's a reason why in one of those community-made Urf statistic lists that Evelynn is one of the very few champions that drifted over to Tank gameplay!)

And I personally suspect this might be the 'true' reason why tanks have been replaced with the tankasin,or tankirmsher as of late-simply put, there's plenty of reason to reward skilled attacking, but there's no real basic 'defending' gameplay-the best I've found, is you use your CC abilities to prevent the enemy from catching you and yours, or offer yourself up to take the blow for your allies, which if I'm correct, was kind of what inspired Braum, but unfortunately leads to tank gameplay looking quite abit like 'feeding the enemy' gameplay.

That said, I'm personally more one for playing the game firsthand to figure stuff out rather than watch LCS matches to learn and improve so I might be off in crazy-town with this idea, but what about you guys?

6 Comments

Ralanr8/29/2016, 12:32:44 PM2 votes

A lot of good utility abilities are probably used on those champions instead of tanks because they usually need them to survive (while tanks are usually durable).

I think the main weakness of tanks is their fundamental flaw of needing people to follow through or back them up. In high tier gameplay where people act more like a team and communicate often, this isn't as big an issue (though there are other factors that may prevent tanks being used in high Elo. Good positioning might be the main reason).

In low Elo, people don't like working together and prefer to fight for the right to carry. So you'll see a lot of dis function. Tanks are good in low Elo though because people don't work together and have poor positioning.

At least in my opinion.

Dr Poro8/29/2016, 12:08:18 PM1 votes

item 3036 makes all tanks useless lategame.

Dreadlocks8/29/2016, 12:20:48 PM1 votes

I think the masteries killed them.. The damage you can get from the trees are really high, but the defenses are quite low.