Something should be done about olaf
Olaf has always been my favorite champion, but for quite some time now( idk like a year and 2 months) olaf has been really... Lackluster to me. It seems like he has lost his late game scaling, olaf used to be able to build like a bruiser and do lots of damage all throughout the game, but he had a very restricting weakness... If you could dodge his Undertow he really couldn't catch up to you. Riot tried to rework olaf after the heavy nerfs, and while the rework (IMO) had a few successes, I had more failures. Honestly I feel like the rework should (mostly) be reversed, but with some small compensatory buffs to Olaf's kit. I feel like the change to Olaf's E was a good change, the previous damage on his E was SO MUCH, at level nine, two e's on an enemy champion was almost 700 true damage! That's similar to the damage a Darius ult would deal at that level! I think this change should be kept. One major failure of the rework was the moving of Olaf's Ad steroid from his W to his ultimate, while his R gives a little more damage, the steroid is MUCH less accessible (70-80s cool-down difference) also, riot gave olaf an attack Speed steroid, AN ATTACK SPEED STEROID, on a NO MOBILITY BRUISER! I get that olaf already has an as steroid on his passive, but at the point where the passive starts to become really usefull, your enemy whom you are fighting will either be locked in a duel with you or chasing after you for the kill because you got caught out. Here are the scalings for my proposed W: 9/12/15/18/21+ 2% of your max health bonus Ad, 9/12/15/18/21 bonus lifesteal and 1% increased healing for each 2% missing hp. This skill would be kindof a one point wonder skill, although this doesn't really change his damage all that much, the accessibility of the bonus Ad is the big change I'm looking for. Olaf's ultimate ability, ragnarok would still grant the same CC reduction, but I would like to return some of its armor penetration Here are the numbers: passively, olaf gains 10//15/20 bonus armor and magic resistance. upon activation, olaf gains 15/20/25 bonus armor penetration, and his passive armor and MR are increased by half, when his ult is on cooldown, however, he loses the passive benefits.
Overall I think these changes will bring olaf into real viability by giving him the same amount of innate damage and tankiness but giving him easier accessibility to it.
I truly hope you enjoyed my wall of text, I can't be the only one who wishes for riot to change his R and W (mostly) back If you agree/ like these changes, bump or spread the word, If you dislike them, say so, and be descriptive/ provide some changes YOU'D make to help olaf out! Sincerely, someone who wishes to hear BROMACIA! and KABLOEY! More often.
and then whatever you need for the game.