A Critique of The Game Through the Eyes of a Returning Player Playing on an Alt

IrregularMole··2 votes·1,007 views

Tl;DR, This game is no longer fun for anyone beyond a certain demographic, and probably won't ever be again.

Edit: Oh, goody, here come the super-fans, telling me to "just stop playing", even though this post is literally about why I'm going to stop playing. I should have known better to critique the world's most perfect game. How blasphemous of me, to mar the divine name of Riot games so. My mistake, super-fans. What I MEANT to say, was that this game is the literal best thing ever created by Man. No human can do better. We should all off ourselves, because we have truly peaked. Please disregard the entirety of this post. My bad.

Title says it all. I created an alt to try and remember why I used to love this game, what made it fun, and try and recapture that nostalgic feeling. Back in the day, there was nothing quite like queuing up for a game, trying out new rune combos, figuring out what items do well on which characters, theorycrafting builds, etc.

I played several games, won some, lost some, and through the entire experience, I realized something.

Riot has no idea how to make the game fun for new players anymore.

The only thing keeping me playing was the prospect of playing a better, more fun mode, like draft pick, or 3v3, and unlocking the non-trash summoner spells, and that wasn't exciting, more like pulling a splinter out of your finger. Relieved when it's finally over, but not exciting or pleasant.

The runes hardly have any interesting synergies or fun combos anymore. They are so streamlined, the only combos you can really use are what secondary tree goes with what keystone, what keystone might be interesting, and that's about it. Nearly every other rune on the non-keystone sections remain nearly the same between most other characters using that tree, because most are too niche or just plain not good that it doesn't matter.

Theorycrafting is out the window, as many items have been reworked, combined, and removed.

There isn't a learning/difficulty curve past the first 12-15 levels, and whatever curve exists is entirely artificial, as many features are locked until you play longer, in a transparent attempt to force a sense of "accomplishment" among players (sounds familiar, eh?) and try to convince new players that, really, honestly, the game isn't that bad, you can do it, and if you do, you get more options!

Except it IS bad, most CAN'T and WON'T do it, and every new player is so woefully underprepared thanks to the STILL undercooked and poorly-implemented tutorial that the outcome of games often boils down to which new player feeds the smurf on the other team the most. I agree that the tutorial is BETTER than before, but until I see absolutely no new players calmly walking into turrets and auto-attacking the enemy at level 1 and then spamming pings when nobody follows them, I'm not giving them any credit.

Beyond the initial, forced difficulty curve and terrible tutorial, the lower levels are absolutely flooded with the most toxic trolls, leveling bots, and noobs who refuse to even attempt to learn or listen.

The environment is absolutely cannibalistic, as smurfs fight over how many noob kills they deserve/need or gloat about how "you only beat me because this is my second time playing Aatrox in an adc role", or taunt newer players on the enemy team after turret diving them for the umpteenth time, killing them, and escaping with a sliver of health because nobody has smite and mid is a leveling bot idling under turret/feeding the zed harder than a charity organization feeds a third-world village.

The matchmaking system is terrible, reports don't do anything, and people get away with soft-throwing while spamming smiley faces and penguin dab emotes, I report them, and they appear in the very next game due to the insanely small player pool at that MMR with nothing so much as a chat ban.

The very fact that Riot Games can somehow stay in business while creating such an unwelcoming environment for new players is a testament to the power of using famous YouTubers for marketing and the extreme devotion of their most hardcore fans (AKA the ones who use LoL emotes/stickers in their comments and make inside jokes about the game on dev releases, no matter how disliked the post might be. These are the same people who buy every skin as soon as it comes out, even if they rarely use the champion.)

And that's a bad thing. League feels like work, not like a game, and once you finally get the promotion you wanted, you end up with something just as bad, just a bit different, just like a day job.

It's not me being toxic, this is not be trying to be negative. The worst I ever got was a single chat ban more than a year ago. I haven't been anywhere close to toxic, I've been more than patient, and I have tried my best to be positive and enjoy what little there is to enjoy in this game.

Before you go and flame me for "being bad" or "just being a hater" or tell me to "just stop playing, lol", I want you to keep this in mind:

Why do you play this game?

Is it to win? Considering most players have around 50 percent or less winrate, good luck.

Is it to have fun? Well, I hope you enjoy sitting through a 45-minute game with your jg dc'd while you play support and being 3v2'd in bot lane every 3 minutes under tower, because that's pretty much a good average of what any game you lose feels like.

To quote a famous streamer, roughly 1/3 of your games you lose and it's not your fault, 1/3 of the your games you have an even chance of winning/losing depending on how you play, and 1/3 of your games you win without even trying. It's like the golden rule of MOBA-style games.

That means only 1/3 of your games are anywhere close to fair, and even less than that are well-earned victories.

If you spend 1.5 hours playing 3 games, only 30 minutes of that time you were having a good game, win or lose. That's a lot of unpleasant time spent. Not very much "bang for your buck", as it were.

...

To finish up this insanely long post, a long time ago, Riot took a fun mod for Warcraft and threw a new spin on it. It was fresh, fun, creative.

But over the years, they slowly stripped away all the goofy, quirky aspects of the game and left only the focus-tested, corporate-approved shell of its former glory. They stripped the individuality of runes away, they took away the goofy items, they removed their best game mode, dominion, after refusing to work on it for years or even promote community-led tournaments (until dominion was about to be removed, way to rub salt on the wound, riot), promised clash, put it under wraps for much longer than promised, mostly removed any fun rotating game modes because people stopped playing once the fun modes weren't there and they wanted money more than customer satisfaction.

...

(this is where I start tossing around theories and opinions, not really facts. They are based on observable facts, but are as of right now, not able to be proven.)

...

Riot hasn't done anything remotely interesting or exciting for a long time. All their efforts so far have been minute changes to ranked structure and how they introduce players to the game, all of which do nothing to make the game fun for noobs, instead making it seem brainless before coldly dumping them into a very unforgiving atmosphere, promising their version of in-game lootboxes if they stick with them, and even better, more exclusive prizes if they do well enough in games (hextech chests). They don't care about a good, fun product anymore, they only care about safe, business-smart choices that earn them the most money over the longest period of time.

They built for sustainability through business tactics cleverly hidden, but very similar to, other vastly less-liked corporations such as EA, Bethesda, and Activision-Blizzard- that is, they trick customers into wanting to continue playing for the distant promise of virtual rewards, purposely frustrate them, and try to get them to spend money to get the most OP champion at the moment when they can't wait to buy it with in-game credits.

Why do you think the game has been so unbalanced? That's always the first complaint anyone brings up about the game- champion balance. It's unbalanced because Riot takes a shotgun approach to nerfs and buffs...on PURPOSE. FOTM champs come and go with each patch, and only a rare few stay in the top. Balance is always shifting, and this has been possible to correct for years, and yet Riot seems to only make it worse.

Think about it...if the tier list stayed somewhat even, nobody would be buying very many champions or skins, because they'd be happy with their small pool of champions. The only way to get them to change their minds is to nerf and buff champions in a very uneven manner.

...

What do you think about any of this? I know I got into tin-foil hat territory at the end, but I truly believe Riot has the ability to make better balance decisions, but chooses not to. Many times, they've done the exact opposite of what most of the playerbase have asked for, and all in the name of profits. I will probably keep playing, as my friends still occasionally play this, but otherwise, unless Riot makes clear, concise steps in the right direction and actually start doing right by their casual and semi-hardcore playerbase, I will be leaving Summoner's Rift and not looking back.

11 Comments

PrisonNightmare3 votes

Why do people write these things when obviously no one cares or reads it? Listen buddy, you're complaining to absolutely no one. If you don't like the game then don't play it, simple as that. Why must you come on here and just complain constantly?

IrregularMole1 votes

{quoted}

Why do people write these things when obviously no one cares or reads it? Listen buddy, you're complaining to absolutely no one. If you don't like the game then don't play it, simple as that. Why must you come on here and just complain constantly?

Why do you respond if you don't care? It seems like my post got your attention, at least. Of course I'm not going to play it much anymore. That's part of the reason I posted this. To explain why I think Riot needs to change things for the better, and how their anti-consumer practices could hurt them overall.

But you didn't read it by your own admission, so I suppose it makes sense that I had to spell it out here for you.

The real question is...why do you play it? The game is literally built to incite frustration in its players and encourage them to waste time improving their skills despite 4/5 of the game being out of your control, while also waste money along the way.

I played it because it was fun, at one point. I stopped, mostly, because it no longer was.

The forums are a place you can post your opinions on the game, are they not? That's what I'm doing. If YOU don't like it, then YOU don't have to waste YOUR time complaining back at me.

AeroWaffle3 votes

https://boards.na.leagueoflegends.com/en/c/general-discussion/Fvi1TA97-so-long-league-you-will-not-be-remembered

"So Long, League. You Will Not Be Remembered."

I guess you remembered and came back anyway. What's the point of coming back to make another post that's more or less the same post that you made when you "quit". I understand, you don't like the game anymore. But it seems like you came back just so you could say the same message.

IrregularMole1 votes

{quoted}

https://boards.na.leagueoflegends.com/en/c/general-discussion/Fvi1TA97-so-long-league-you-will-not-be-remembered

"So Long, League. You Will Not Be Remembered."

I guess you remembered and came back anyway. What's the point of coming back to make another post that's more or less the same post that you made when you "quit". I understand, you don't like the game anymore. But it seems like you came back just so you could say the same message.

I guess you didn't read my post and instead instantly brought up an older post made about a different topic. How...loyal of you. My condolences.

I left league for quite some time, and came back once I heard rumors about some serious positive changes they were making to their game. I made an alt, excited to try and recapture that old nostalgic feeling. I was even prepared to make a positive post congratulating riot for really taking the right steps to improve their game and finally listening to the playerbase.

This post is about what the game feels like to someone newer, how a new player would find the game very unforgiving, and how their practices revolving around this are negative in nature.

But I suppose you only see a "hater", instead of someone who actually wants the best for the game and hopes Riot can step to the plate sometime soon.

Douglas Funnie1 votes

Lmao, Riot catered League specifically toward new/casual players when Preseason 8 was released.

"Riot has no idea how to make the game fun for new players anymore."

So, you're saying that Riot has failed both competitive and casual players?

IrregularMole1 votes

[{quoted}](name=Douglas Funnie,realm=NA,application-id=3ErqAdtq,discussion-id=PbPPjExx,comment-id=0002,timestamp=2019-01-27T20:51:43.509+0000)

Lmao, Riot catered League specifically toward new/casual players when Preseason 8 was released.

"Riot has no idea how to make the game fun for new players anymore."

So, you're saying that Riot has failed both competitive and casual players?

I'm saying the game isn't fun for new players anymore. Making the basic structure of a game noob-friendly doesn't make the experience noob-friendly. Just because the tutorial says "turret bad" doesn't mean new players are going to feel compelled to follow the advice, especially when the tutorial makes you much tankier and do much more damage than the actual game. That's just setting them up for disappointment.

Fraione1 votes

[deleted]

IrregularMole1 votes

{quoted}

I was Vel'koz support in my last game. Our top Swain ragequit after 2 deaths. I finished 11/2/18 with S, most dmg dealt, least dmg taken and most honorable. We lost the game but our team finished 45vs39 at 45min while being 4v5.

I had alot of fun and so did my teammates. In the beginning they wanted to surrender twice cuz of afk but then we started getting ace after ace against the enemy team and it was amazing :D

I've seen in ur match history that you main support in ranked. 75% of your games you get absolutely torn apart with KDA. Ofcourse ur not gonna have fun. I don't play to win the game. I play to destroy no life ranked players with their fancy emblems and it feels fucking amazing doing it, especially the diamond players :D I only play normals because I don't see the point of ranked for me as I only play for fun and like one game a day.

I wish I had your optimism. If I lose and I know for a fact there was nothing I could do to save the game, I don't feel any better about it. It irritates me. I have OCD, so not being able to control things like that really makes the game miserable sometimes.

Quiet Dude1 votes

{quoted}

Tl;DR, This game is no longer fun for anyone beyond a certain demographic

https://imgur.com/r/wat/LEc5z

TSM Polarbear1 votes

League is suppose to be a easy to play hard to master game but riot sold out to casuals for the money which is why league is seemingly becoming a different version of itself league back in season 3 is way different then league today and its sad to see. The game is still fun for me at least but a lot of players like myself have given up on the competitive drive that we once had for the game.

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