Let's figure out whats wrong with Elise!

Emperor Time··3 votes·915 views

So they gave Elise some changes on the pbe, but i'm definitely not satisfied. Yea you can give her more jungle sustain, but honestly who cares. Rek'sai/Gragas have way better jungle sustain. Oh, but Elise's early game is pretty strong right? Wrong, Rek'sai/Gragas/Evelynn's early game are all way stronger because of one simple reason: They are more reliable. Elise's cocoon is probably one of the hardest skill shots in the game to land. I really don't see why her stun width isn't being changed back to what it originally was. Can't you guys at riot just admit that you have nerfed her way to hard and just revert her stun back to normal? Hell you could remove her stun and replace it with some other form of cc as long as it's more reliable. Another huge problem with Elise is her god awful scaling. Can't we just give her late game some love or what. Evelynn's scaling isn't all that great, but at least she's useful. All Elise does late game is become a stun bot. Whereas Evelynn does decent damage and can be somewhat tanky thanks to her amazing ult.

Anyways let me know what you guys think of Elise and what should be done to fix her.

8 Comments

khorney1 votes

She does hp % damage which is actually really good to do

The Bard Dog1 votes

she doesn't need better scaling. she needs better sustain. you give her better scaling, and she starts going around gibbing anyone and everyone.

%max hp q, homing w that has pretty solid base damage at higher levels, % missing health spider q, big AS buff+ bonus damage for spiderlings after rappel, and a drastically easier to use rappel than before.

you haven't played her yet since the changes, so quit crying and wait patiently before you cry on the forums

Baron of Bread1 votes

The Q does not do %max HP. It does %current or %missing.

I think they should reduce the base damages of her abilities at higher ranks and boost her scalings. One of her biggest issues is that your damage is kind of crap late game, unless you just die instantly. I think she needs better durability so she can build damage and not just die.

Emperor Time1 votes

Still leaves the problem of her pixel sized cocoon hit box, why pick Elise when you could pick Rek'sai and have a better form of reliable cc and way more early game presence and be anywhere on the map instantly for quick ganks/faster clear speeds. And sure they can give her more sustain. I never had problems sustaining in the jungle anyways so maybe it will help staying alive when she ganks? To me the only "buff" she got here was the extra damage on spiderlings from rappel and even then that's a pretty shit buff. Don't Know why they don't just put this on her skittering frenzy and increase the duration of skittering frenzy active to 5 seconds from 3. Would be much better imo because once you land the stun you want to kill the person you stunned and not have to use rappel on them after you use full human form combo. You only really want to use Rappel to dodge abilities/catch up to people who flash during ganks.

Chaotic Reks1 votes

Elise's cocoon is probably one of the hardest skill shots in the game to land.

really? Xerath ult

Emperor Time2 votes

Elise cocoon isn't an ult. So lets name the other junglers who have way more reliable forms of cc that aren't ults. (not just hard cc, but all forms)

Gragas E and Q (landing E pretty much allows you to always land Q) Rek'sai W Volibear Q and E Pantheon W Udyr E Fiddlesticks Q and E Nocturne E Hecarim E Sejuani Q and E Xin Zhao Q and E Skarner passive Nunu E Jarvan's W (His E + Q combo can be dodged quite easily) Nautilus Q(size of leonas zenith blade), passive and E Rammus Taunt

WeiseAzir1 votes

you can find her in the Dictionary under "BORING"

Emperor Time1 votes

I agree she's just a stun bot/ ball of spells that you just fling at one person.

More from Gameplay

More by Emperor Time