Boots in league of legends.
I am going to keep it short and simple
1:Boots should not have components 2:Boots should not give AD/AP/ARMOR/MR (raw stats) 3:Boots should give a stat that is limited and not easily accessible by other items Heres some examples
- 35% Attackspeed is more than what you get from :
This should not be more than 20% , 35% is 2much.
- Balanced item i would give it 30% (+10% buff)
- Perfectly Balanced
- Remove the 25 MR, increase tenacity to 35%
- Remove Armor, Increase damage done by autos reduced to 15-20%(True anti auto-attack item)
- Balanced
- 350 gold, all upgrades cost 600 gold
Introduce boots :
Increases Lethality by 15 - If there's Mpen why isnt there lethality boots?
Reduces physical dmg done by 10% - by putting this boots you give the choice to a player, am i going for more DMG or more DEF
Reduces magical dmg done by 10% - by putting this boots you give the choice to a player, am i going for more DMG or more DEF
This will fix the overpowered TABI and MERC, removal of those 30 armor, 25 MR will mean a lot since there isn't an item worth 1100 gold that will literaly negate 2 or even at early stage 3 lethality items, or Morelo+Mpen Boots. If there's defensive boots they shouldn't give stats, rather str8 damage reduction or damage increase, not armor or mr, or armor or ap.
Because if we go by this logic, if there's boots that give Armor and MR, why isnt there boots that give Ap and AD?
let me know what you think