The new runes pretty much nerfed Syndra into the ground... Perhaps it is time for compensation buffs

Colton147··2 votes·1,084 views

As the title says...

Sitting at a 46%-47% winrate: http://champion.gg/champion/Syndra/Middle?league= http://www.op.gg/champion/syndra/statistics/mid http://www.lolking.net/champions/syndra#/overview

Compensation buffs:

Q: Dark Sphere

Damage increased from 50/95/140/185/230 to 60/100/150/200/250

AP Scaling increased from 65% to 100%

New Transcendent Bonus Dark spheres will now deal max % health true damage; spheres will remain for 10 seconds instead of 8 seconds.

W: Force of Will

Damage increased from 70/110/150/190/230 to 90/130/170/210/250

AP scaling increased from 70% to 90%

New Transcendent Bonus The slow is increased to 90%; true damage bonus removed.

E: Scatter the Weak

Damage increased from 70/115/160/205/250 to 100/150/200/250/300

AP scaling increased from 60% to 80%

R: Unleashed Power

Magic damage per sphere AP scaling increased from 20% to 40%

Minimum damage AP scaling increased from 60% to 80%

7 Comments

Bronze 6 Yasuo5 votes

Are you trying to rape us?????!!!!!

Hovering Hentai2 votes

The only thing hurting Syndra right now is her horrendous frame rate bugs

Okuma1 votes

I thought you were being serious until I saw your "compensations" on her R

Colton1471 votes

{quoted}

I thought you were being serious until I saw your "compensations" on her R

I'm not the best person for ideas on scalings honestly... XD

EDIT: I've fixed it. :)

Not the best with scalings though honestly.

Timethief491 votes

So shes finally Not Pick/Ban and you want to change that by making her broken beyond old 100% banrate kassadin

LethalTempo Jhin1 votes

All I am going to say:

xDDDD

D4ziri1 votes

While Syndra feels a bit off, her lategame damage (if you go Electrocute) is insane...

& Ummm... You realize those scalings are off and the ult minimum scaling is triple amount of per sphere; "Magic damage per sphere AP scaling increased from 20% to 40% Minimum damage AP scaling increased from 60% to 80%" <= if per sphere is 40% that makes the minimum damage 120%

Syndra does NOT need these changes. If you are gonna increase base damage, you don't increase the ratio aswell. If Syndra "feels off" even after 4-5 patches then I'll suggest a basic 10% dmg increase on her base spells => 0.1 more ratio on QWE, nothing else.

A Good Syndra can still hurl alot of deadly balls and still makes their ADC disappear. It all depends on how YOU modify her with the new runes... The only issue with her right now is that she is terribly bugged. Her W locking when cc'd, her R not throwing all the spheres, her pathing is still weird even tho the bug was reported almost a year ago -_-...

ps. What runes are you using on her? Don't say Aery or I will find you and I will teach you a lesson.

For me it's Comet/Electrocute depending on what enemy team comp looks like.

This is how Syndra must feel ALREADY when she saw this thread... [sg-syndra]

More from Gameplay

More by Colton147