Vlad's new Tides of Blood (E) goes against his own Ultimate and subclass.

Knalxz··2 votes·992 views

So, at first was hyped about the Vlad rework. Saw his new E and thought, "eh, I'll try it on the PBE before I get upset." So after trying on the PBE I was just confused.

Why would a champion have an ultimate made for and his team to pump out as much damage as possible have an ability that interrupts his own combo, slows him and take half of his window to dish out damage to fully activate.

This is a horrible design flaw, it'd be like if Zed had to channel his E and the channeled does all the things listed above. It slows, interrupted by other abilities and takes up a 1 second to cast, meaning your ultimate is unintentionally nerfed because of the even shorter window you have to push out your damage. To add on to all of that it can be interrupted, which is even worse because he's a poster child of the Battlemages.

Battle Mages get into the middle of the fray, seeking to wreak havoc upon the entire enemy team with their overwhelming sustained area damage. Due to their relatively short (but not melee) combat ranges and the need to burn down their opponents over time, Battle Mages have significant defensive capabilities that range from sustaining endlessly to literally defying death for a short period of time.

These are Riots words on battlesmages and another stack to add onto this mess his that his E can now be body blocked, even by minions. So if a wave just so happens to walk up and vlad engages the teamfight (somehow) the entire minion wave could block his burst, along with the enemy frontline. What's the point of having AOE if it can be blocked? No one throws a grenade to kill the guys in front, they grow grenades to destroy everything within that area. If Jeff is standing behind Mike when it blows, he's not going to walk it off, he's going to be giblets just like his friend.

The easy solution is allow Vlad to channel his E while casting other abilities. This would increase his combo potential, allowing him to to erupt from his pool with the ability already preped. It'd allow him to dodge interrupts while still being able to get into the middle of the enemy team, of course at the cost of a huge chunk of his health since both abilities already do double digit percentages of his health current health to be cast. Now I totally understand him not being able to Q while in his pool because he'd basically just be healing after being untargetable which sounds...crazy without some obvious downside.

Also remove the slow and ability to be blocked. Again there is no reason for an AOE champion designed to stay in fights to slow himself and have his area of effect ability to be blocked. The channel does allow for a way to counter his attack since the previous tides was just, clear wave get free damage because it was impossible to judge the range.

Edit: Just had a thought about his Q getting a MS boost. It could be the compensate for the slow on his E but if they slow didn't exist the Q ms wouldn't need to either. they're both equally irrelevant.

3 Comments

Frap Achiino1 votes

Yeah, I looked at another post from a dev and they killed Vlad. Not one spell is better than it is now. Every spell does less damage, Ult is less duration, passive is nerfed (The part with the health increase means zero). The E is a skillshot and no longer increases healing. And then the biggest nerf of all, no spell vamp. What garbage. And I don't care about counterplay, it's just a code word for people who think skill shots have to be on every character. How about ekko with his op ult up ever 10 seconds, it's ridiculous. His level1 CD is less than Vlad's level 3, wtf????

Knalxz1 votes

Yeah I don't really see how Riot could make the changes to his E work. As of right now, the only damage ability you have his a fully stacked Q because it crits and gives your crazy life steal. The problem is that it takes forever to charge so you'll most likely never get it off in the middle of a teamfight just like your E.

The last game I played as Vlad I had to chase a syndra (with no defensive items) from my tower outer tower all the way to her inner tower and dive it just to get the kill on her after attacking with several fully changed E's and my Ult at the start of the fight and I only got the kill under tower after a fully stacked Q finally pinged up and I landed then flashed out of range of the tower.

That is insane, right now Vlad is a battlemage. What Riot has planned is another Morde level rework where it just destroys everything the character once was.

3TWarrior1 votes

we should probably look into the items first before finalizing our thoughts, but it looks like they did their "we worked on something" whispers then we faked the rest

bit...

but it does seem like universal nerfs instead of a mage "update"

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