Why don't we make Urgot have a fun ult that might improve his gameplay.
Is notorious for never being picked, so why don't we come up with idea's to fix him up.
My idea on Urgot himself is that his kit for the most part works, but the ult (to me) feels like its holding him back from being played by more than those select few that know how to use him like a true champion.
His ult should be something strong and powerful but has a high cost for wasting it.
My suggested plan:
Urgots ult (Hyper-Kinetic power Overloader) costs 125 mana at all ranks and has a cool down of 130 seconds/120 seconds/110 seconds.
His ults active- Urgot becomes overcharged, and all of his abilities have increased stats and, scalings for 6 / 7.5 / 9 seconds. [REMEMBER: only while ult is active]
His Q- Acid Hunter gains 75 / 90 / 105 range. 20 / 30 / 40 physical damage, and has a reduced cooldown (from 2 seconds down to 1.25 seconds) while the ult is active.
His W- Terror Capacitator gains twice as much sheild strength but loses some ap scaling (from 80 / 130 / 180 / 230 / 280 (+80% ap) to 160 / 260 / 360 / 460 / 560 (60% ap), gives him 10 / 20 / 30 armor and magic resist, and anyone who auto attacks the sheild gets poisoned dealing 50 / 75 / 100 (+30% bonus ad) physical damage over 1.5 seconds.
[The ap scaling while ult is active is lowered for balance, an almost 1500 hp sheild if urgot is built ap is a bit unhealthy.]
His E- Noxian Corrosive charge has an increased cast range of 75/90/105 (same as his Q's), a reduced cooldown (from 15 / 14 / 13 / 12 / 11 to 6 / 5.5 / 5 / 4.5 / 4) and keeps any enemies hit revealed for the duration of the ability's physical damage over time (5 seconds) [NOTE: hitting the same unit with a second Corrosive charge resets the effect but it does not stack.]
These are just my thoughts on how we can bring
back to an ok or good spot.
Come up with your own ideas, or improve upon mine below. I look forward to hearing peoples thoughts.
ult.