Lp gain/loss based on performance

Red Dragon 95·9/29/2016, 1:26:26 AM·1 votes·2,173 views

Bcs unskilled players tend to ruin your games cause they dont deserve the elo they are in (boosted, ebay accounts) there should be a system where your LP gain/loss partially depends on your performance say 100% of MMR rating-based LP gain/loss for win/lose and up to +-50% MMR rating-based LP gain per win/lose based on rating +-20% MMR rating-based LP gain/loss for Spectacular performance on LOSS/Terrible performace on WIN

4 random ppl from each team have same MMR which is absolutely stable, no previous win/lose streaks All four players are Gold III and all of their MMR is equal to their division, meaning that they gain/lose approx. 19 LP per win/lose Let's say they all played mid for the purposes that different roles gives different grade

A player in winning team went 0/15/1, participated in 0/4 dragon and 0/2 baron assists, final grade C- SHOULD gain +19 (-3) LP Total 16 LP gained B player in winning team went 2/8/5, participated in 1/4 dragon and 0/2 baron assists, final grade B+ SHOULD gain +19 (0) LP Total 19 LP gained C player in winning team went 6/4/6, participated in 2/4 dragon and 1/2 baron assists, final grade A SHOULD gain +19 (+3) LP Total 22 LP gained D player in winning team went 16/3/9, participated all 4 dragon and 2 baron assists, final grade S+ SHOULD gain +19 (+6) LP Total 25 LP gained

A player in losing team went 0/15/1, participated in 0/4 dragon and 0/2 baron assists, final grade C- SHOULD lose -19 (-6) LP Total 25 LP lost B player in losing team went 2/8/5, participated in 1/4 dragon and 0/2 baron assists, final grade B+ SHOULD lose -19 (-3) LP Total 22 LP lost C player in losing team went 6/4/6, participated in 2/4 dragon and 1/2 baron assists, final grade A SHOULD lose -19 (0) LP Total 19 LP lost D player in losing team went 16/3/9, participated all 4 dragon and 2 baron assists, final grade S+ SHOULD lose -19 (+3) LP Total 16 LP lost

That would help you climb easier despite you get low players as winning and losing one game will equal to LP profit if u performed well in those games - this system would quickly sort players in their deserved elo's in no time, as if u are silver and someone boosted you to diamond, you will surely get terrible plays there, always ending in feeding and you will lose more than average deserved-diamond player who lost bcs of that silver-boosted player.

TL;DR for better performance you should lose less/win more LP and for worse performance you should lose more/win less LP

6 Comments

oSEXYPLATYPUSo9/29/2016, 1:31:31 AM1 votes

well then people will play for a GRADE instead of W so they dont lose as much LP if they do lose...

dark100dark1009/29/2016, 11:11:33 AM1 votes

I think this is implemented. The formula seems 16-24 LP +- depending on your performance.

Red Dragon 959/30/2016, 7:14:53 PM1 votes

like how then im suppose to advance in this game ? i end up 30/5 but i still ge that painful -21 because someone says "i didint play for 2 months time to fresh start my return at ranked" or a player who feeds in lane and loses the game. if so then im quitting this game. im not even sure why then League system even exists. could you really approve that u are being matchmaded of players equal to ur skill level as the system suggests ? a tleast they would have dignity to name it 'wheel of fortune' instead of "Competitive league system"