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Lp gain/loss based on performance

Red Dragon 95··1 votes·2,173 views

Bcs unskilled players tend to ruin your games cause they dont deserve the elo they are in (boosted, ebay accounts) there should be a system where your LP gain/loss partially depends on your performance say 100% of MMR rating-based LP gain/loss for win/lose and up to +-50% MMR rating-based LP gain per win/lose based on rating +-20% MMR rating-based LP gain/loss for Spectacular performance on LOSS/Terrible performace on WIN

4 random ppl from each team have same MMR which is absolutely stable, no previous win/lose streaks All four players are Gold III and all of their MMR is equal to their division, meaning that they gain/lose approx. 19 LP per win/lose Let's say they all played mid for the purposes that different roles gives different grade

A player in winning team went 0/15/1, participated in 0/4 dragon and 0/2 baron assists, final grade C- SHOULD gain +19 (-3) LP Total 16 LP gained B player in winning team went 2/8/5, participated in 1/4 dragon and 0/2 baron assists, final grade B+ SHOULD gain +19 (0) LP Total 19 LP gained C player in winning team went 6/4/6, participated in 2/4 dragon and 1/2 baron assists, final grade A SHOULD gain +19 (+3) LP Total 22 LP gained D player in winning team went 16/3/9, participated all 4 dragon and 2 baron assists, final grade S+ SHOULD gain +19 (+6) LP Total 25 LP gained

A player in losing team went 0/15/1, participated in 0/4 dragon and 0/2 baron assists, final grade C- SHOULD lose -19 (-6) LP Total 25 LP lost B player in losing team went 2/8/5, participated in 1/4 dragon and 0/2 baron assists, final grade B+ SHOULD lose -19 (-3) LP Total 22 LP lost C player in losing team went 6/4/6, participated in 2/4 dragon and 1/2 baron assists, final grade A SHOULD lose -19 (0) LP Total 19 LP lost D player in losing team went 16/3/9, participated all 4 dragon and 2 baron assists, final grade S+ SHOULD lose -19 (+3) LP Total 16 LP lost

That would help you climb easier despite you get low players as winning and losing one game will equal to LP profit if u performed well in those games - this system would quickly sort players in their deserved elo's in no time, as if u are silver and someone boosted you to diamond, you will surely get terrible plays there, always ending in feeding and you will lose more than average deserved-diamond player who lost bcs of that silver-boosted player.

TL;DR for better performance you should lose less/win more LP and for worse performance you should lose more/win less LP

6 Comments

oSEXYPLATYPUSo1 votes

well then people will play for a GRADE instead of W so they dont lose as much LP if they do lose...

Red Dragon 951 votes

well there is no reason to try to get best grade, all you have to do is perform like a normal player and contribute as much as you can and you will still get more and lose less in respective scenario

oSEXYPLATYPUSo1 votes

[{quoted}](name=Red Dragon 95,realm=EUNE,application-id=3ErqAdtq,discussion-id=PIgFmox5,comment-id=00000000,timestamp=2016-09-29T10:38:17.291+0000)

well there is no reason to try to get best grade, all you have to do is perform like a normal player and contribute as much as you can and you will still get more and lose less in respective scenario

but people who play for a grade instead of a win my not try that 50/50 play that is a gamble but if it works will win the game.. maybe instead of people engaging with you and following up they will stand there and protect their kda so their grades are better.

playing for grades is the wrong idea.

oSEXYPLATYPUSo1 votes

[{quoted}](name=Red Dragon 95,realm=EUNE,application-id=3ErqAdtq,discussion-id=PIgFmox5,comment-id=00000000,timestamp=2016-09-29T10:38:17.291+0000)

well there is no reason to try to get best grade, all you have to do is perform like a normal player and contribute as much as you can and you will still get more and lose less in respective scenario

i have had games where i got an S and team loses and i have had games where i get B+ as a hard engage tank and tanking and taking deaths to secure turrets. drags. inhibs protect carrys from dying and do all i can to peel and tank and have a higher number of deaths cuz i took them instead of my adc dying or my feed mid laner etc... when that happens my team if they know what is going on are thankful and respect the fact that my death made the play and if i didnt commit so hard that maybe instead of us getting an ACE it might of went 2 for 2 instead of 1 for 5 or 2 for 5 grades arent transparent of plays like that.. and playing for those grades might make you hesitate or be passive when that is the wrong play to make

dark100dark1001 votes

I think this is implemented. The formula seems 16-24 LP +- depending on your performance.

Red Dragon 951 votes

like how then im suppose to advance in this game ? i end up 30/5 but i still ge that painful -21 because someone says "i didint play for 2 months time to fresh start my return at ranked" or a player who feeds in lane and loses the game. if so then im quitting this game. im not even sure why then League system even exists. could you really approve that u are being matchmaded of players equal to ur skill level as the system suggests ? a tleast they would have dignity to name it 'wheel of fortune' instead of "Competitive league system"

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