dragged down by matchmaking

Dr TeemoSpaceman··2 votes·897 views

I have played since Season 1 and have watched the matchmaking ques change. And at times of frustration asked the question; "Why would they think I could carry this hard?" My answer to this treatment?

I stop playing.

it goes away after a couple days and the cues return to normal. I don't know why, they just do.

I am of course talking about streaks. I will frequently win 10 games in ranked in a row. Mostly because I have not played as often as in the past and the new seasons generally drop me an entire league (Silver 1- Bronze 1) each year. But I play and laugh as I destroy people in lane who don't have the same experience, and it's fun.

What isn't fun, is that the matchmaking que seems to think that because i'm winning so consistently that I can carry a group of people who can't play at all. And I can't.

it always happens, I get up one day, and I lose every game that day. Now, if I just quit, the next day is fine....but if I want to keep playing, my ELO pays for it.

i contacted riot and asked why they have what I call, "win days and lose days." They told me as my ELO grows they assume I can carry more. I have no problem with that. But I will add this caveat; I can't carry that many people. Please adjust your matchmaking, however it worksness to only allow at most 2 completely incompetent people in 1 que. This would instantly erase ELO hell.

Thoughts? Places I missed?

6 Comments

Niceguydan81 votes

If you play consistently better than everyone else in the game, on average you are giving your team an advantage every single game you play, no matter how many people you "can't carry." If you understand how MMR works, (and they kind of explained it to you), then the only real explanation for you not moving despite "always carrying" is that you are actually placed where you belong and when you go on a win streak it's clear that you cannot maintain that level of play and fall accordingly.

It might sound a bit harsh, but the more games you play, the closer the system gets to where you actually belong. You have played 40 games and you've lost 29. If you are consistently better than everyone else in the game like you claim to be (your match history suggests otherwise) then it's statistically very unlikely that you lose 29 of 40 games.

You can blame it on a system that you don't understand, or you can look at your own play (hey, maybe a hybrid teemo build has it's faults!) and try to improve upon that which would likely lead to actual results.

Dr TeemoSpaceman1 votes

Thanks for the feedback.

It's not very helpful to look at one game where we got slaughtered as my build set up, but if you'd like to look at more games, you'll see a slightly unstandard teemo build. But then again, most people haven't played him as much as I have...

I play casually now and last year, but played a lot for Season 3. I will get back to Silver 1 as I mentioned very quickly just playing a little more often. As I have averaged the last 2 seasons at a 51% + Teemo win rate in ranked. That is well above the average and includes multiple times being trolled.

Neither my poor build in the last game (where we got slaughtered despite my 3-0 start, and was the impetus for this Forum), nor my win rate this season deflate my point about matchmaking. My previous 2 years playing should be more than enough evidence to prove I can play as silver 1 is in the top 30% of players. Also, I never alluded or mentioned at all that I don't belong here, I said that matchmaking trolls people on purpose if wins are too streaky.

The reason this is confusing to you is because there is a huge difference between losing a game because the other team is betterly skilled (which happens for me around gold 5 MMR) and losing because your entire team loses there lane despite winning your lane, roams, and every other thing you can think of to do for them.

My point still stands. There needs to either be a cap to how much they think one person carrying will affect the game, or at most allowing 2 people who are of much lower MMR to join a que/balance out the MMR.

Thanks for your post niceguydan. I appreciate the time you took and your advice about that teemo build.

Niceguydan81 votes

[{quoted}](name=Dr TeemoSpaceman,realm=NA,application-id=3ErqAdtq,discussion-id=P20Z8lpH,comment-id=00000000,timestamp=2015-05-22T02:26:26.339+0000)

Thanks for the feedback.

It's not very helpful to look at one game where we got slaughtered as my build set up, but if you'd like to look at more games, you'll see a slightly unstandard teemo build. But then again, most people haven't played him as much as I have...

I play casually now and last year, but played a lot for Season 3. I will get back to Silver 1 as I mentioned very quickly just playing a little more often. As I have averaged the last 2 seasons at a 51% + Teemo win rate in ranked. That is well above the average and includes multiple times being trolled.

Neither my poor build in the last game (where we got slaughtered despite my 3-0 start, and was the impetus for this Forum), nor my win rate this season deflate my point about matchmaking. My previous 2 years playing should be more than enough evidence to prove I can play as silver 1 is in the top 30% of players. Also, I never alluded or mentioned at all that I don't belong here, I said that matchmaking trolls people on purpose if wins are too streaky.

The reason this is confusing to you is because there is a huge difference between losing a game because the other team is betterly skilled (which happens for me around gold 5 MMR) and losing because your entire team loses there lane despite winning your lane, roams, and every other thing you can think of to do for them.

My point still stands. There needs to either be a cap to how much they think one person carrying will affect the game, or at most allowing 2 people who are of much lower MMR to join a que/balance out the MMR.

Thanks for your post niceguydan. I appreciate the time you took and your advice about that teemo build.

I'm not looking at one game. I'm looking at your overall statistics for a given champion. I'm simply suggesting that hey, maybe your Ap/hybrid or whatever teemo isn't the best pick all the time. Looking at your match history, it's not like you even do that well with it all the time. Sometimes you do well, but even then it's not that well.

I'll just throw this out here: You can keep blaming your shitty teammates, or you can look at your own play. Plenty of people are successful at climbing despite increasing gains and losses as one wins/loses more. By putting a cap on MMR gains and losses the only thing you do it make it take longer to put players in the general right area.

If you know statistics, by stabilizing LP gains, you are lowering the standard deviation of where the game thinks you should be. When you keep winning/losing, the standard deviation from where it thinks you should be will naturally keep going up because you are winning or losing more than the opposite when the system thinks it should be equal. Having those gains/losses vary allow the system to adjust to streaks at a faster rate.

But in the long run, if you play games (again, 40 games is nothing) your streaks should become less and less. Sometimes it takes the system more than 40 games (most of the time actually) to properly place someone.

Changsty1 votes

Take a look at your own match history, you'll find that you're feeding in a lot more games than you carry. Focus on those instead.

Dr TeemoSpaceman1 votes

Thanks Changsty.

Scoring 1 point for a kill, and 1/2 point for an assist, and -1 for a death. Plus, a huge chunk of CS. The game seems to be thinking that non of my play is below A-. I scored S and S- the last two games before this one. 6-7-7 and 4-2-13, 12-4-8. I have worse games for sure, but those aren't feeding friend.

arcinex1 votes

Troll is troll

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