[{quoted}](name=Dr TeemoSpaceman,realm=NA,application-id=3ErqAdtq,discussion-id=P20Z8lpH,comment-id=00000000,timestamp=2015-05-22T02:26:26.339+0000)
Thanks for the feedback.
It's not very helpful to look at one game where we got slaughtered as my build set up, but if you'd like to look at more games, you'll see a slightly unstandard teemo build. But then again, most people haven't played him as much as I have...
I play casually now and last year, but played a lot for Season 3. I will get back to Silver 1 as I mentioned very quickly just playing a little more often. As I have averaged the last 2 seasons at a 51% + Teemo win rate in ranked. That is well above the average and includes multiple times being trolled.
Neither my poor build in the last game (where we got slaughtered despite my 3-0 start, and was the impetus for this Forum), nor my win rate this season deflate my point about matchmaking. My previous 2 years playing should be more than enough evidence to prove I can play as silver 1 is in the top 30% of players. Also, I never alluded or mentioned at all that I don't belong here, I said that matchmaking trolls people on purpose if wins are too streaky.
The reason this is confusing to you is because there is a huge difference between losing a game because the other team is betterly skilled (which happens for me around gold 5 MMR) and losing because your entire team loses there lane despite winning your lane, roams, and every other thing you can think of to do for them.
My point still stands. There needs to either be a cap to how much they think one person carrying will affect the game, or at most allowing 2 people who are of much lower MMR to join a que/balance out the MMR.
Thanks for your post niceguydan. I appreciate the time you took and your advice about that teemo build.
I'm not looking at one game. I'm looking at your overall statistics for a given champion. I'm simply suggesting that hey, maybe your Ap/hybrid or whatever teemo isn't the best pick all the time. Looking at your match history, it's not like you even do that well with it all the time. Sometimes you do well, but even then it's not that well.
I'll just throw this out here: You can keep blaming your shitty teammates, or you can look at your own play. Plenty of people are successful at climbing despite increasing gains and losses as one wins/loses more. By putting a cap on MMR gains and losses the only thing you do it make it take longer to put players in the general right area.
If you know statistics, by stabilizing LP gains, you are lowering the standard deviation of where the game thinks you should be. When you keep winning/losing, the standard deviation from where it thinks you should be will naturally keep going up because you are winning or losing more than the opposite when the system thinks it should be equal. Having those gains/losses vary allow the system to adjust to streaks at a faster rate.
But in the long run, if you play games (again, 40 games is nothing) your streaks should become less and less. Sometimes it takes the system more than 40 games (most of the time actually) to properly place someone.