Yasuo Rework Suggestion
+Skill cap +POSSIBLE damage/burst -Hard combos -Resource Bar
Passive- Way of the Wanderer- Yasuo gains charges of Wind Flow as he moves. Wind Flow can be consumed to enhance Yasuo's abilities. Yasuo may generate a maximum of 75/100/115/130/145/160/175/190/205/220/235/250/275/300/315/330/345/350 Wind Flow charges at levels 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18. 5 Wind flow Generates every 150 units moved and decays rapidly after .5/1/1.5 seconds of no movement at levels 1/6/11.
Q- Steel Tempest- No Cost Yasuo launches a skill shot basic attack, applying all on-hit effects, including critical strikes, and is treated as a basic attack.
Enhanced Steel Tempest- Consumes 100 Wind Flow Yasuo launches a tornado that will knock up enemies hit Airborne, for one second. Enhanced Steel Tempest is also treated like a basic attack, applying all on-hit effects. Enhanced Steel Tempest will ALWAYS critically strike.
W- Wind Wall- No Cost Yasuo creates a Barrier of Wind, blocking all enemy projectiles, both ways. Width and duration of Wind Wall grows with skill level.
Enhanced Wind Wall- Consumes 100 Wind Flow Yasuo creates a Barrier of Wind blocking all enemy projectiles both ways and gains a shield for 3 seconds that can block up to 60/80/100/120/150 (+10% Bonus Health) damage. Width and duration of Wind Wall grows with skill level.
E- Sweeping Blade- No Cost Passive: Yasuo gains 10/15/20 Wind Flow at levels 1/6/11 with each Sweeping Blade cast, but does not gain any Wind Flow for the movement during the process. (Does not Stack with Passive). Active: Yasuo dashes through a unit dealing escalating physical damage with each dash.
Enhanced Sweeping Blade- Consumes 100 Wind Flow Yasuo's dash will give him a very short movement speed boost based on skill level and Yasuo's Sweeping Blade passive will temporarily be doubled for 1/1.5/2 seconds at levels 1/6/11. Movement speed boost= 20%/25%/30%/35%/40% at skill levels 1/2/3/4/5 for 1.5 second at all ranks.
Yasuo can cast steel tempest while dashing through a unit to strike in a spiral, dealing AoE damage.
R- Last Breath- Consumes All Wind Flow Yasuo lifts up all Air Borne enemy champions in a 300/450/700 radius [at skill levels 1/2/3] of his target in air for an additional 1 second to perform a final Wind Technique Combo, dealng 150/200/300 (+.8 Bonus Attack Damage) PLUS all the Wind Flow consumed. The base damage of this ability deals physical damage, but the WindFlow bonus deals true damage.