Yasuo Rework Suggestion

FANTAsticOrange·11/17/2015, 2:33:18 PM·3 votes·1,056 views

+Skill cap +POSSIBLE damage/burst -Hard combos -Resource Bar

Passive- Way of the Wanderer- Yasuo gains charges of Wind Flow as he moves. Wind Flow can be consumed to enhance Yasuo's abilities. Yasuo may generate a maximum of 75/100/115/130/145/160/175/190/205/220/235/250/275/300/315/330/345/350 Wind Flow charges at levels 1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18. 5 Wind flow Generates every 150 units moved and decays rapidly after .5/1/1.5 seconds of no movement at levels 1/6/11.

Q- Steel Tempest- No Cost Yasuo launches a skill shot basic attack, applying all on-hit effects, including critical strikes, and is treated as a basic attack.

Enhanced Steel Tempest- Consumes 100 Wind Flow Yasuo launches a tornado that will knock up enemies hit Airborne, for one second. Enhanced Steel Tempest is also treated like a basic attack, applying all on-hit effects. Enhanced Steel Tempest will ALWAYS critically strike.

W- Wind Wall- No Cost Yasuo creates a Barrier of Wind, blocking all enemy projectiles, both ways. Width and duration of Wind Wall grows with skill level.

Enhanced Wind Wall- Consumes 100 Wind Flow Yasuo creates a Barrier of Wind blocking all enemy projectiles both ways and gains a shield for 3 seconds that can block up to 60/80/100/120/150 (+10% Bonus Health) damage. Width and duration of Wind Wall grows with skill level.

E- Sweeping Blade- No Cost Passive: Yasuo gains 10/15/20 Wind Flow at levels 1/6/11 with each Sweeping Blade cast, but does not gain any Wind Flow for the movement during the process. (Does not Stack with Passive). Active: Yasuo dashes through a unit dealing escalating physical damage with each dash.

Enhanced Sweeping Blade- Consumes 100 Wind Flow Yasuo's dash will give him a very short movement speed boost based on skill level and Yasuo's Sweeping Blade passive will temporarily be doubled for 1/1.5/2 seconds at levels 1/6/11. Movement speed boost= 20%/25%/30%/35%/40% at skill levels 1/2/3/4/5 for 1.5 second at all ranks.

Yasuo can cast steel tempest while dashing through a unit to strike in a spiral, dealing AoE damage.

R- Last Breath- Consumes All Wind Flow Yasuo lifts up all Air Borne enemy champions in a 300/450/700 radius [at skill levels 1/2/3] of his target in air for an additional 1 second to perform a final Wind Technique Combo, dealng 150/200/300 (+.8 Bonus Attack Damage) PLUS all the Wind Flow consumed. The base damage of this ability deals physical damage, but the WindFlow bonus deals true damage.

8 Comments

ModWulf Helhammer11/17/2015, 3:26:25 PM3 votes

Yasuo is fine, and your changes don't really do anything make increase every aspect of his kit. You make his early game even weaker, and his ult even scarier

Billy VoHagen11/17/2015, 4:10:58 PM3 votes

They're are so many other champions that need work before yasuo.

Valexfor11/17/2015, 8:01:51 PM1 votes

I quite like this rework, I mean: the live Yasuo's got both the safety (incredibly strong shield, 'cause really, that thing IS strong + infinite dashes) and the damage (anyone who says his stats aren't good, let's face it, he does have good damage) and to "balance" that he just "lacks" tankyness (he's not a tank, but he's got that damn shield that's more than enough to cover up for him) with this rework, he has to either go safe (trading his damage with the safety of the shield and the wind wall) OR to go aggressive (exposing himself to risks and actually getting punished for making mistakes). The live Yasuo just waits for full shield, charges Q and starts doing stupid plays since, anyway, his shield will cover for the damage and he will be able to hit the enemy at least once or twice unless he's against an hig-mobile champion and the skill gap is higly against him.

I would dive him some more power on ult -giving the ult a passive ArPen- and maybe make sweeping blade a marking skill that deals extra damage on the next auto (or q) on that enemy (the number of marked targets would be 1 per skill level). But that said, this kit is pretty solid too imho.

SEKAI11/17/2015, 8:06:19 PM1 votes

Skill cap, skill cap skill cap. All you see is that crap everywhere now.

Skill cap IS POWER. More skill caps means MORE POWER. It may not be as direct as raw damage or resistance but MORE OPTION IS MORE POWER.

I like how everyone wants their champ to have high skill cap these days, because it's a way to both play an OP champ and be proud of it too while they're at it.