Righteous Glory State
Ok I'm worry about this item at the beginning almost no one built it, so in V5.5 this happen:
- Health increased to 650 from 500.
Three patches later V5.8, they decided to nerf because the stats are too high.
- Health reduced to 600 from 650.
Five patches later in V5.13 they realized that the stats are too high, so the set the Health at the same values of the origins, but with a nerf in his active part.
- Health reduced to 500 from 600
- Cooldown increased to 90 seconds from 60 seconds
But in V5.16 the things turn worse when they decide that
Righteous Glory loses 'Valor's Reward' (catalyst's level-up passive) upon upgrading instead of fixing it, the reasons are that build as a first item it be a tough choice between wanting the initiation power or continued laning safety, so they reduce the cost to "balance" this.
- Total cost reduced to 2400 Gold from 2500 Gold.
- No longer grants Valor's Reward.
The last change in V5.22 (PRESEASON patch notes,), they decide again to increase the gold cost
- Total cost increased to 2600 Gold from 2400 Gold.
So now the item is barely used and optional, and loses all his glory and demands a righteous balance in order to be an useful item again, specially for tanks and tanky supports that love to engage.
They don't want this item build as a first item, so I think could be a good idea add again 'Valor's Reward' passive but with someone that encourage people to build at mid-late game.
I think something like
RoA passive that encourages people to build early because RoA takes 10 minutes to reach its full potential, it is best obtained early on in the game, so is preferable to get it early. To encourages something to build late is better work with the "on level" part, so my idea is this:

Stats
- +400 health (lower from 500)
- +200 mana (lower from 300)
- +100% base health regeneration
- Active
- UNIQUE: Grants +60% Movement Speed to you and nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second. 90 second cooldown.
- **UNIQUE – VALOR'S REWARD: This item gains 12 health and mana based on champion level. **
So in level 18 this item gives:
- +400 health +(18*12 ) = 616
- +200 mana +(18*12 ) = 416
This mean that in level 9 give the same stats that bring right now, since level 9 this turns into a righteous "win" of stats, so at the end not encourage people to build at first item but at the same time gain relevance in the mid-late part of the game just as
RoA does.
So is a glory and righteous buff IMO, and help to fix his awkard state (unique item in the whole game that lost a passive after be full)
What are your thoughts about these changes?