Soraka Passive need some more.

Venowolf·4/14/2015, 1:33:07 PM·43 votes·4,782 views

Actually, building hp is already the WRONG way to go. Most of your health is lost as that 10% donation, and your healing skills/health regen are not %, so building health actually hurts you more than it helps you. Armor and mr are not just the best way to get tanky... it's the only effective way.

http://i.imgur.com/3jub5SN.jpg

Well the actual passive its so weird and need some more to be efficent. Actually only works its someone "weak" its near to you, so much of the time you never uses it, I really love the idea of a "health conversion engine passive", when the Soraka rework comes out she have a secondary passive that turns every 20% of armor and 20% of mr into AP, so if you build a Zz'Rot Portal you gain 48 of armor, 48 of mr and 24 of AP, instead of 60 fh armor and 60 mr. Here her passive

http://i.imgur.com/illuCmp.png

With more AP you have more damage and health amount, yeah sounds great "on paper" but at the cost of lose more defenses, and hp being a not "useful" stat on her, Soraka turn into a Mega Squishy champ, and obviously very easy target to get down. They notice that and remove the secondary passive but never give "something new" to the empty slot in her secondary passive.

So why not try some kind of the Vlad passive (not the same) but with the "conversion" effect and make a new secondary passive. Something like this:

First we need to understand some "vital" aspects to the conversion.

Every 1 hit point is equivalent to 2.67 gold

Every 1 ability point is equivalent to 21.36 gold

This mean that every 8 hit points equivalent to 1 ability point (2.67 * 8 = 21.36)

That is equivalent to a 12.5% = 21.36 * 0.125 = 2.67

So 12.5% is the key number.

So with this in mind the secondary passive of Soraka try about a coversion of health into AP:

Secondary Passive: 50% of Soraka bonus health is turning into AP.

http://imgur.com/3zml7uR

So how work this?

A example of this conversion:

Soraka builds a Sight Stone, (150hp) Spirit Visage(400hp), Warmog's (800hp). Its a total of 1350 of bonus hp.

This means that the secondary passive took the 50% of 1350hp and turn 12.5% into AP:

1350 * 0.5 = 675 (this is the real value that Soraka gain in hp)

675 * 0.125 = 84.375 (this is the amount of AP that Soraka gain)

The final numbers of secondary passive are:

Bonus Health: 1350 HP that Soraka gain = 675 AP that Soraka gain = 84.375.

So instead that Soraka gain 1350 of hp , she gain 675 hp and 84.375 AP.

With a Simple Warmogs this works like this:

800 Bonus Health 400 HP that Soraka gain 50 AP that Soraka gain

So instead that Soraka gain 800 of hp , she gain 400 hp and 40 AP.

PD: Maybe the 50% of Bonus Health can slighty benefit her but low the amount of bonus health can put her in more balance. Its only a number, all numbers can be tweaked.


Is this equivalent in gold?

Turning back to the "conversion aspects" :

_ Every 8 hit points equivalent to 1 ability point (2.67 * 8 = 21.36)_ where:

2.67 = price of hp per point 8 = amounts of hp 21.36 = price of Ap per point

This means:

8hp = 1AP in price amount.

The "gold amount" conversion:

84.375*21.36= 1802,25

675 * 2.67 = 1802,25

Anothe equivalents:

675 / 8 = 84.375

or

84.375 * 8 = 675

Yep is the same amount of gold. AWESOME!

Soraka don't lose any gold in the conversion, and now she gains AP when builds HP. This mean that if she builds a lot of HP, gains some of HP and her 10% max health ist not hurt her a lot.


More HP would mean Soraka would live longer before/between heals, but in the long run, her team would suffer if they need frequent heals. Warmog's Armor and Spirit Visage are HP items that are commonly built on Soraka, but the biggest reason is the regen. Soraka thrives on HP regen.


This mean that with this new secondary passive she can health better when build some HP. Ideally, you'd itemize for defense like most defensive builds. Resistances and HP, prioritizing resistances. You don't want to be completely HPless, but you don't want to take full damage from people, either. So the AP bonus that her secondary passive grants its not so high but its a considerable amount to help her. So this don't turn the HP stat in garbage in her kit like the actual. Build more HP hurt her more when health someone (if you have 2500 you lose 250 if you have 1900 you lose 190hp) but at the same time makes the health more powerful (THIS! this have a lot of sense) and lands your's Q and the very difficult to land Equinox a little bit more powerful too. Maybe Q and E need a AP ratios reduction to avoid make her very opressive.

So its a risk with a reward, Soraka healths (her W) cost more, but health's more and cause more damage with her other spells (maybe not much if we reduce the AP ratios). This change can turn Soraka in a better spot an make her more funny.

125 Comments

Tis a nice day4/14/2015, 6:21:14 PM12 votes

@OP, while I agree with your idea, I would recommend trying to use fewer words to describe your idea. I spent a solid 10 minutes getting lost in your verbose writing+math until I went down to the comments and finally understood what you were trying to say.

Br4ndon4/14/2015, 8:32:39 PM8 votes

I like soraka passive and all, but ive only saved a handfull of people out of my hundreds of games with her. If someone is in enough danger that i need my passive to reach them theyre probably just gonna die before i get there anyway.

I have saved myself plenty of times with my passive though. During a teamfight that goes wrong and my low health teammates get low and begin to run i can chase them out and save myself.

I presonally dont like building much health on soraka. I build a small amount of health and mainly focus on CDR and AP. A 1.2cd 500-600 heal seems a lot more helpful than a 3000hp soraka to me.

NorthernDruid4/14/2015, 9:26:17 PM5 votes

Really, what Soraka needs is a way to interact with her own health costs out of combat.

Currently, all she can actively do in order to regain health is recall or harass an enemy champion with Starcall.

Oh, she can also wait around for her teammates to farm enemy minions for item 3301/item 3096/item 3069 passive procs.

Her passive should interact better with the rest of her kit, require her to either be in-combat throwing out heals and silence fields and self-heal skillshots, or be out-of-combat saving up juice for keeping herself and her team healthy.

I really believe a "remain still for 5(+) seconds (could even start higher and scale down with level, so as to be harder to do during laning phase), convert % max mana into % missing health" or "Remain still for 5(+) seconds, start stacking up reduction in cost of W" Would be really beneficial for her.

Espcially the first would do nothing to her in-combat function, but would do wonders for how useful she can be in sucessive skirmishes, or situations where the enemy retreats and your team needs to push on.

One of the frustrating things about her currenly, is that her long term effectiveness is decided more by the presence of enemy champions than the skill of the player and the sthrength of her kit.

HailFire Dragon4/14/2015, 2:17:40 PM4 votes

i actualy like this hp conversion huh

UberAffe4/14/2015, 4:17:00 PM4 votes

So warmogs would give 100 ap and 400 hp, for about 400 gold less you can get NLR and AMP tome giving 100 ap.

I like the idea but to give a support that much ap for not having to build any of the major ap items seems wrong. Because it's not only giving her more health, its also making her abilities do more damage simply from building health.

I think it would be better to add say: 1% effectiveness to heals(self and target) per 100 health

at 3000 max hp, 1500 current hp 0 ap q would heal for 96.5 *1.3 = 123.45 compared to the 139.45 that your idea would give and the 96.5 that normal gives but it also would not effect her damage output. this would also translate to increasing her w and r effectiveness.

FourVsFive4/14/2015, 10:48:57 PM4 votes

I really dont like soraka passive, i main her and find it very useless, and when you try to put it into use it dont work well, because very little situations are you able to walk in a perfect line to your allie. For thoes who do not know you have to walk in a very specific direction to your allie for it to work, little off and it will not work.

Wheatloaf4/14/2015, 4:50:52 PM3 votes

I agree one of the main things holding Soraka back is the amount of hp in the typical support build path, and this is an interesting solution to it. As she stands, raka wants lots of cdr and AP, with minimal hp. That'd be all well and good if she could solo lane effectively, but she can't (at least, not in higher ELO. where I'm sitting mid soraka is amusing.), and supports only get 2 of those 3 stats in any large amount, with one of those two being something she doesn't even want. I hope Riot's at least looking at something like this.

Penguin Eclipse4/14/2015, 8:39:14 PM3 votes

True conversion passives are not healthy for the game. They counter intentional decisions made by players. While building lots of health may not be in Soraka's best interest, if a player wants to builds health then they should absolutely be allowed to do so.

Saianna4/14/2015, 2:49:21 PM3 votes

That would be noob-trap passive. It's nice and all, but.. Last thing you want to do on Soraka is stack health. Her heal takes 10% of your max HP While her passive self heal from Q has fixed numbers. (i know that her HP regen on Q scales with AP, but what you are trying to give her will make her into tankish healing support.. I really don't believe it'd be good idea)

What about this: E = (1) ally champion who is in Equinox have his mana restored for max 10% of Sorakas Mana over the duration of E. Mana restore divides between number of allied champions: 1 allied champion = 100% mana recieved (of the 10% Sorakas mana pool) 2 = 50% +5% 3 = 33 +5 4 = 25 +5 5 = Soraka cannot restore mana herself (but with 6v6 mode it'd be 20 +5)

Now her heals: Whenever soraka heals allied champion with her W, she'll heal back 1-2% of damage dealt by that champioon for 3 seconds. Why such thing? Last thing you want to do is drop below 40% while healing as Soraka. Below that if you get caught = insta death. So trying to get some HP back with Q would be difficult. With this change, even if you drop below certain HP treshhold, you'll still recieve small amount of HP back if your healed ally hits something. This would work on both AA, AP, AD you could call it "true lifesteal" ;P

Fashion Mage4/14/2015, 3:59:28 PM3 votes

I'd really like a passive like that, it'd make building HP feel as less of a painful side-effect.

AsToldByGinger4/15/2015, 11:17:09 AM3 votes

yes please change the passive. only thing about her I would love changed

Drackolus4/25/2015, 12:48:17 AM2 votes

I thought that first paragraph looked really familiar... then I realize I said it. Like, a week ago. XD Also, I'd suggested that same passive before, though you actually did the math behind it. Like I said in that same post though, item 3083 and item 3065 are still very close to gold efficient just because of their passives, so if the health were converted to ap, they'd just be too good to not buy. The ratio would probably have to be lower... or something would have to be done to make those items not be too strong. Perhaps also adding a 50% decrease in all her passive health regain, even from runes and items? Not sure. Really, the numbers just have to be tested a ton to really get a good feel I think, but the idea is good.

PokladnicaZla5/3/2015, 10:16:12 AM1 votes

Don't mind me,I'm just waiting for a Redpost....