Soraka Passive need some more.
Actually, building hp is already the WRONG way to go. Most of your health is lost as that 10% donation, and your healing skills/health regen are not %, so building health actually hurts you more than it helps you. Armor and mr are not just the best way to get tanky... it's the only effective way.
http://i.imgur.com/3jub5SN.jpg
Well the actual passive its so weird and need some more to be efficent. Actually only works its someone "weak" its near to you, so much of the time you never uses it, I really love the idea of a "health conversion engine passive", when the Soraka rework comes out she have a secondary passive that turns every 20% of armor and 20% of mr into AP, so if you build a Zz'Rot Portal you gain 48 of armor, 48 of mr and 24 of AP, instead of 60 fh armor and 60 mr. Here her passive
With more AP you have more damage and health amount, yeah sounds great "on paper" but at the cost of lose more defenses, and hp being a not "useful" stat on her, Soraka turn into a Mega Squishy champ, and obviously very easy target to get down. They notice that and remove the secondary passive but never give "something new" to the empty slot in her secondary passive.
So why not try some kind of the Vlad passive (not the same) but with the "conversion" effect and make a new secondary passive. Something like this:
First we need to understand some "vital" aspects to the conversion.
Every 1 hit point is equivalent to 2.67 gold
Every 1 ability point is equivalent to 21.36 gold
This mean that every 8 hit points equivalent to 1 ability point (2.67 * 8 = 21.36)
That is equivalent to a 12.5% = 21.36 * 0.125 = 2.67
So 12.5% is the key number.
So with this in mind the secondary passive of Soraka try about a coversion of health into AP:
Secondary Passive: 50% of Soraka bonus health is turning into AP.
So how work this?
A example of this conversion:
Soraka builds a Sight Stone, (150hp) Spirit Visage(400hp), Warmog's (800hp). Its a total of 1350 of bonus hp.
This means that the secondary passive took the 50% of 1350hp and turn 12.5% into AP:
1350 * 0.5 = 675 (this is the real value that Soraka gain in hp)
675 * 0.125 = 84.375 (this is the amount of AP that Soraka gain)
The final numbers of secondary passive are:
Bonus Health: 1350 HP that Soraka gain = 675 AP that Soraka gain = 84.375.
So instead that Soraka gain 1350 of hp , she gain 675 hp and 84.375 AP.
With a Simple Warmogs this works like this:
800 Bonus Health 400 HP that Soraka gain 50 AP that Soraka gain
So instead that Soraka gain 800 of hp , she gain 400 hp and 40 AP.
PD: Maybe the 50% of Bonus Health can slighty benefit her but low the amount of bonus health can put her in more balance. Its only a number, all numbers can be tweaked.
Is this equivalent in gold?
Turning back to the "conversion aspects" :
_ Every 8 hit points equivalent to 1 ability point (2.67 * 8 = 21.36)_ where:
2.67 = price of hp per point 8 = amounts of hp 21.36 = price of Ap per point
This means:
8hp = 1AP in price amount.
The "gold amount" conversion:
84.375*21.36= 1802,25
675 * 2.67 = 1802,25
Anothe equivalents:
675 / 8 = 84.375
or
84.375 * 8 = 675
Yep is the same amount of gold. AWESOME!
Soraka don't lose any gold in the conversion, and now she gains AP when builds HP. This mean that if she builds a lot of HP, gains some of HP and her 10% max health ist not hurt her a lot.
More HP would mean Soraka would live longer before/between heals, but in the long run, her team would suffer if they need frequent heals. Warmog's Armor and Spirit Visage are HP items that are commonly built on Soraka, but the biggest reason is the regen. Soraka thrives on HP regen.
This mean that with this new secondary passive she can health better when build some HP. Ideally, you'd itemize for defense like most defensive builds. Resistances and HP, prioritizing resistances. You don't want to be completely HPless, but you don't want to take full damage from people, either. So the AP bonus that her secondary passive grants its not so high but its a considerable amount to help her. So this don't turn the HP stat in garbage in her kit like the actual. Build more HP hurt her more when health someone (if you have 2500 you lose 250 if you have 1900 you lose 190hp) but at the same time makes the health more powerful (THIS! this have a lot of sense) and lands your's Q and the very difficult to land Equinox a little bit more powerful too. Maybe Q and E need a AP ratios reduction to avoid make her very opressive.
So its a risk with a reward, Soraka healths (her W) cost more, but health's more and cause more damage with her other spells (maybe not much if we reduce the AP ratios). This change can turn Soraka in a better spot an make her more funny.
/
/
passive procs.
and
are still very close to gold efficient just because of their passives, so if the health were converted to ap, they'd just be too good to not buy. The ratio would probably have to be lower... or something would have to be done to make those items not be too strong. Perhaps also adding a 50% decrease in all her passive health regain, even from runes and items? Not sure. Really, the numbers just have to be tested a ton to really get a good feel I think, but the idea is good.