So about ornn.... I need some help

Darkone7001·6/30/2018, 2:40:14 PM·1 votes·969 views

I need some help, I just can't fathom why they nerfed ornn, he was at a 47% winrate which is not ideal, now after these nerfs sites like Champion.GG put him at a 44-45% winrate, now I keep getting the answer is that his passive blacksmithing items (upgraded items for level 13) and his game changing ult late game is to strong in things like LCS and that's why they nerfed him yet again, but why his health regain and W nerfed? should the nerf not be on his ult or passive if that's whats so unbalanced?

Ornn's already not amazing in the laning phase and now its even worse. I just don't understand with all the true damage in the game tanks are pretty much useless in the meta, and then you go and make ornn extremely weak early game by reducing his lane sustain and trading power.

am I wrong or dumb? do I just not seem to understand something? please give me your ideals and thoughs, maybe your opinion on why this was a good thing or bad thing? I just love ornn so much and he just feels so unplayable right now.

1 Comments

Backpack297/21/2018, 4:56:03 PM1 votes

Yeah no it’s not you. It’s Riot and LCS basically. Because RIOT tries to balance this game around the pro scene AND the casual side, the latter gets fucked over more often than not. For example, remember the hard indirect nerf to Lee Sin when the took out the green jungle item? It wasn’t to nerf Lee specifically, it was because it was a must at higher levels of play and RIOT wanted a reduction in warding. Which also killed Lee’s mobility and making him less fun/effective, but hey fuck the 90% of the player base who is keeping your game alive, am I right?

Now, with Ornn? Because he is really good at team fighting in capable hands, RIOT can’t find a way to make him less effective in the LCS other than hard nerfing his abilities and stats, also making him god trash tier in solo queue.