Daily Reminder: Ornn is in an unplayable state right now and could use some buffs... (With Reasons)
As the title says...
is currently sitting at a 44%-45% win rate:
http://na.op.gg/champion/ornn/statistics/top
https://champion.gg/champion/Ornn/Top?league=%2Cplat%2Csilver
As a level 7
. it pains me to say this that he is pretty much in an unplayable state right now and is basically a troll pick if you end up locking him in. He provides no damage, very easily kited, unreliable CC, and lacks tankiness to be made viable
W: Bellows Breath
Shield strength increased from 12% all ranks to 16% all ranks
Patch 8.2 reverted;
is now unstoppable during Bellows Breath
New Bellows Breath shield is now a true shield - immune to all shield penetration and blocking any true damage
Giving
his unstoppable back will allow him to counter champions with displacements again, as well as having the ability to outplay with his W.
Increasing the shield strength and making it a true shield will allow
survive even the most toughest teamfights.
E: Searing Charge
New Armor/Magic Resist scaling removed; 80% AD scaling added to Searing Charge
By adding an AD scaling to Searing Charge will allow
to have the ability to build AD items if he chooses, such as
, and will provide
enough damage to stand his ground and duel any champion - but at the cost of being squishier than usual.
R: Call of the Forge God
AP scaling changed from 20% to 80%
By increasing the AP scaling will allow
to deal burst damage and build AP items, such as
... But at the cost of being incredibly squishy.
