New champs should be released once in 6 months or once a year
aurelion is released before 1 month and they already released this new champ. come on, not all of us is playing this game every day, give us a break.
aurelion is released before 1 month and they already released this new champ. come on, not all of us is playing this game every day, give us a break.
Why does it matter if you don't play this game every day?
[{quoted}](name=Man Lee Fisto,realm=NA,application-id=3ErqAdtq,discussion-id=OaFppvMA,comment-id=0000,timestamp=2016-05-19T18:02:18.367+0000)
Why does it matter if you don't play this game every day?
if someone took a break for a year like i did they just became totally confused when they're back. for example i didnt play since may 2015 till april 2016 because i was working. It wasn't too long but all these changes, ekko, I didn't have any idea how to counter him, illaoi, i don't even know what else. also items, all these new AD items... i'm just confused totally since i came back.
That's easily fixed buy just reading up for a few minutes about new champions, a lot of people like new champions, trying out new kits and whatever so it's really not fair to a huge majority of the playerbase that champions are released to infrequently just because people like you don't bother to just research things before jumping into a game they haven't played in months
[{quoted}](name=Man Lee Fisto,realm=NA,application-id=3ErqAdtq,discussion-id=OaFppvMA,comment-id=000000000000,timestamp=2016-05-19T18:18:00.473+0000)
That's easily fixed buy just reading up for a few minutes about new champions, a lot of people like new champions, trying out new kits and whatever so it's really not fair to a huge majority of the playerbase that champions are released to infrequently just because people like you don't bother to just research things before jumping into a game they haven't played in months
some of us are tired of improving we just wanna play for fun and don't wanna research anymore.
Play something else then
Why would individual player's play rate alter their champion releases?
League of Legends shoves an insane burden of knowledge onto players, particularly new ones.
Between new champions, Visual and Gameplay Updates, Preseason/Midseason changes, and Class Updates, it's simply too much to get into anymore. I will not recommend League of Legends to friends because I don't want to be stuck teaching them how to play the game for the next 3 months.
Riot desperately needs to find a way to make the game more approachable. If they can't do that, then there's no hope for them to continue long term (decade plus) like they're hoping.
It's a MOBA. What MOBA won't suffer from any of those issues? No moba that I've seen doesn't release new champions. Update their graphics, or perform some form of seasonal changes (new maps for HOTS for instance)
It's a MOBA. What MOBA won't suffer from any of those issues? No moba that I've seen doesn't release new champions. Update their graphics, or perform some form of seasonal changes (new maps for HOTS for instance)
They should release new champs but not every fucking months, maybe every 6 months like i said. Aurelion is not released yet and they already released talayah
Aurelion came out a while ago
maybe every 6 months like i said. Aurelion is not released yet and they already released talayah
Aurelion is already a month old (so not sure what you mean by he isn't released yet as he was even in several MSI games). Then again, their champion release schedule isn't up to you or us. They will release champions when they will, and not when we want them to release them. If it is that much of a personal preference difference, then maybe a less changing MOBA would be recommended.
The difference isn't the complexity of the game, but how that complexity is presented to players.
For example, if I'm playing against Shen, what do I need to know?
I need to be able to access that information at any time in the game, and it needs to be about that simple for any champion.
Now, if I'm playing as Shen, what kinds of things do I need to know?
For both involved, the Shop could be made easier to use by color coding stats. New players shouldn't be expected to memorize Yellow, Pink, Red, Blue, Teal, Orange, and whatever other color numbers match to what stat, it should be made clear as day.
If nothing else, massive tooltips need to go.