Runes/Masteries need serious thought

mallek··2 votes·300 views

Recently I made a new account. Obviously new summoner spells are a milestone when grinding the early levels, but now as this new account has reached level 14 I am encountering a serious problem with this game. In what way is it even remotely fair for a level 14 to play against someone with thunderlord's and a "as full as can be rune page" at level 20. There is simply no chance to win against that. Riot, I am not kidding, it is absolutely excruciating getting to level 20 so that you can buy runes. You seriously need to think about making runes/masteries something that you just start with, because frankly, playing without them against others that have them, is bullshit.

3 Comments

Pluie Battante1 votes

[deleted]

mallek1 votes

[{quoted}](name=Pluie Battante,realm=NA,application-id=3ErqAdtq,discussion-id=OXR1u9A3,comment-id=0000,timestamp=2016-01-29T18:19:18.341+0000)

I think runes should give tier 1-2 for free so that up until level 20 the player should have decent knowledge on them and just get rid of them so they can purchase tier 3 runes which were payed for with IP. But in terms of masteries they should be given from 1-30 because it makes roles like jungle/support hell to do.

Especially like in this case, where I'm trying to lane against someone with thunderlord's, how is that even going to be a contest?

Yosuke Apperu1 votes

The game always did have a somewhat high entry gate.. if match making were able to place level 1-17 in one group and 18-30 in another it wouldnt be nearly as bad. The problem with thunderlords now is that if your opponent takes it and you don't.. then they win that trade..

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