Patches Unbalancing the game
Riot's patches have recently completely unbalanced the game. A series of nerfs to unneeded characters and buffs to others as well as a community whos toxicity spreads like a virus. I have several accounts and have been playing since the beta and have watched the game evolve from the beginning, and recently the game has broken in a few directions. Here is what I'm seeing from Riots recent few "patch".
**Tanks have lost viability to the game, its a game of carries, and if you dont pick the few left in meta, even carries have become useless.
****The items have not become more diverse, but less diverse, and builds have become MORE standardized with maybe 3 flexibility items at most based off your opponents choices. ** Items that weaken tanks in particular just to point out my argument before -Leviathan (Tanks stacks item) - removed -Force of nature - removed -Atma's Impaler -removed -Runic Bulwark -removed -Warmogs - nerfed Not to mention that ad items and ap items have recieved buffs in this time as have adc in general
As well Executions Calling was never replaced (the unique) for AD champs, which forces ignite picks top lane instead of TP in certain matchups.
**Unneeded, and uncalled for champion nerfs that were never rectified. To start with the most recent. Veigar. A viable champ who was completely gutted and ruined. Wasn't overplayed. Wasn't the one they complain about in the forums (Zed). Wasn't even played in LCS. But yet he was destroyed. The delay to his stun, the biggest nerf. made his defensive play against ganks useless (I've seen udyr run through the first wall and back out the back wall before his stun appeared). It also gutted his damage to his w, a nearly unlandable nuke with the drop time that gives me time to taunt before i flash... yes, ive done in, you can even taunt and then walk out of the way of it once you have upgraded boots with most champs. The trade off? nothing. Supposedly his q.. which nearly never gets multiple stacks, and is useless when trying to target in a team fight past a the bruisers in the front who already avoided your delayed stun. to make it better, all that fantastic "we're giving you extra AP!!" again useless. because you cant target carries anymore, and your ult which does, took such a significant nerf to its damage ratio, that there in fact is no "extra stacks" for it. In fact mid game when Veigar needs kills to really get those stacks it actually does less damage than before. If the current "fixes" are where Veigar is being left, I guess like Eve, Urgot, Olaf, Zac and others, Veigar will have an entire season or more of unplayability while riot changes balanced champs and leaves the unbalanced champs alone.
**Failure to nerf. Most recently Zed, left in a broken place nearly endlessly. At this point I suppose very very slightly reducing his base attack speed is what riot considers a nerf for him? Which Zed players laughed at. A champion, who can farm no risk. Tower dive, no risk. Go in with no hp, no risk. And is blessed with range, damage, mobility, easy farming, and best of all, no counter for most mid lanes. The only real counter to his ult is to force mana dependent champions with no gold from being bullied off farm to buy armgaurd first. Meaning they can either farm with their mana, or have it to be able to even scratch Zed (who will of course build lifesteal). Meanwhile AD mid lanes are forced to build magic resist against an ad champion if they dont wish to get stomped on in lane. Remind me where the nerf was? and where Zed is taking any risks in a well played mid lane?
**Toxic attitude spreads. The number of times I've seen a friend get trolled or been trolled myself or raged at and been reported then seen the report lead to bans is incredible. And I'm not talking about being toxic in return to them. Merely, them reporting you for reporting them.
All of this being said, I am a huge fan of Riot as well as League of Legends. And I think the special game modes that have been released from time to time were an amazing addition to the game. New champions (although severely under-balanced before release) have been original and mechanically fun. And I know that the game designers are doing their best to attempt to balance the game.