Fiora's "nerf"
I am disappointed that Fiora's teamfight ability has decreased, but i do love the new passive, personally i thought the old one kind of sucked...but that is neither here nor there, i want to talk about how FIora's ability to push has been downsized. Pre rework, Fiora's damage output was excessive after about two items, and the way she could deliver it to an entire team with a Master Yi Q/Warwick ult was pretty stupid, therefore her single target assassination was increased and her teamfight potential decreased, but the thing i'm more concerned about is her ability to take down towers SUPER fast (maybe fastest of any champion) being demolished. I would have liked to see her have either good damage output to multiple people in teamfights, or keep her pushing potential that she had with the 120% attack speed buff. But both have been removed and she is now a single-target burster that has to have a bit of elbow room to really be able to function fully because of how much her kit revolves around being kitey and running circles around your targets. I am in love with her damage, but am sad to see her attack speed buff removed. Additionally, the hitbox on her passive is not very forgiving, i hope it is made a little easier to proc the passive without using Q in the future.
TL:DR Version: Pre-rework Fiora's 120% attack speed buff made her a monster tower pusher and a magnificent carry with the ability to single-handedly turn a game around with taking down tower after tower. I am disappointed this was removed. Also her old ult could cause her to singlehandedly turn arounda teamfight, however this was removed too, so now Fiora can neither hypercarry teamfights nor be a push god (at least it is WAAAY harder now). i wish they had kept on or the other in her kit. Also, Fiora's passive is very cool, but the hitbox is unforgiving without using Q it seemed almost impossible to proc it, i hope this is changed in upcoming patches.