Aatrox's Ugly Animation

Pistolero DeLoc·10/10/2014, 3:31:20 PM·1 votes·802 views

I love Aatrox; perhaps one of the few that play him a decent amount (maybe just in my play tier). All his animations are great except for one...

When Blood Thirst is active, which takes place every third hit, instead of "swiping" his blade horizontally, he stabs his target. Pretty neat. That is until he attacks a turret or inhibitor. See, he usually goes from stab to swipe, due to his blood thirst needing another 3 attacks, except that a turret doesn't cause Blood Thirst to go away. So instead he stabs every auto attack at the turret.

It just looks silly. Similar to building attack speed on a champion who isn't designed around it (ever seen attack speed Janna), it creates an unfluid movement that looks too jerky, as the animation attempts to quickly play due to a quick attack speed. The difference is, Aatrox is build solely for attack speed.

Is there any way Riot could perhaps create a type of exception? I don't mind the stab as it is, but perhaps "If attacking turret or inhibitor, do not stab" would make him look so much better. It seems like a petty request, but it just always bugs me and seems like a small fix to create a smoother motion on turrets.

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