ITT: Logical what ifs..
For example. What if you could reactivate
Ashes ultimate while it's flying to cause an AoE slow and deal a bit of damage? That way it's not completely wasted if it doesn't score a direct hit.
For example. What if you could reactivate
Ashes ultimate while it's flying to cause an AoE slow and deal a bit of damage? That way it's not completely wasted if it doesn't score a direct hit.
What if global ults required even less work to land? It's not like those are balanced around being able to be dodged.
I'm just speaking about Ashe. The second cast wouldn't deal the same amount of damage and in wouldn't have the same Ap scaling as the direct hit. The slow also wouldn't have to be a huge %, just a reduced version of what the direct hit is. If this doesn't satisfy you then her Ult should scale with her AD stat at least, just like
. Each of their Ults scale with AD. Ezreal has both ad and ap scaling. It's just something I thought would be nice for Ashe to uniquely have.
...and why, if Ashe got this, should the others not? Jinx's ult does more damage then Ashe's, sure, but Jinx's also doesn't have up to a 3.5 second stun and AoE slow. Why should the other adcs not get an easy "get out of aim" free card?
I was gonna write out this whole thing on how you could balance it and what not. But I just Had a lot of fun playing Annie. So instead I gonna say, it would be a nice interesting thing that could be apart of her kit. Providing a better character for low level players to pick up. Also because I said so.