About Zhonya's active effect

Busty Demoness··2 votes·239 views

I think it's pretty much agreed upon that the active for Zhonya's needs some reworking or to be deleted entirely.

My thought on how to rework it would still leave it an anti-AD item, but make it much more vulnerable to AP as a trade off.

Change the active from "Stasis" to "Ethereal".

Ethereal Status: Cannot Attack (disarm like Amumu's ultimate debuff). Gain 100% dodge for the duration. All Magic Damage on the target is doubled for the duration. Physical damage spells still do normal damage.

With coding more or less exact to this wording, Physical damage casters can still do their damage against Zhonya's users, even though their damage is not increased against an Ethereal target. AP champions would then be buffed in terms of dealing with Zhonya's users because they would have all of their damage increased. Finally, with the removal of "immune to damage", Zhonya's users no longer have a 1.5 sec self-invulnerability to protect them from anything and everything.

With the addition of the "Disarm" and "Ethereal" status effects, it would only be a small addition to burden of knowledge that would affect players as well, since they are relatively straightforward effects. We could even expand on those towards skills for other champions.

2 Comments

Lord Dusteon1 votes

So...you want to make Zhonya's active useless against anything but adcs.

dustwind81 votes

I think it's pretty much agreed upon that the active for Zhonya's needs some reworking or to be deleted entirely.

Not really... only part of the community would agree. That part being any assassin/burst mages. Honestly The active is meant to counter a burst possibility if played right. It helps balance the whole burst system.

Cannot Attack

Huge downside when you are still taking damage.

Gain 100% dodge

dodge was removed from the game FYI. So this would be a no go.

All Magic Damage on the target is doubled for the duration

This change would make everyone not by Zonyas solely because activating it would make you MORE VULNERABLE, no one would buy an item that INCREASES the damage they take, especially doubling it, nearly any mage will destroy you in seconds, if they dont already burst you down.

Physical damage spells still do normal damage.

So no benefit whatsoever from activating.

Given the changes you suggest you have 2 highly negative aspects, and one aspect that can be ignored because of two reasons, 1. Mages generally wont be facing off against AA champions, and 2. dodge was removed from the game already. ALSO you removed a huge counter play to burst damage.

Zonyas is unique in that it already has a negative effect, freezing you in place unable to attack and cast abilities, in exchange for this you are unable to take damage. Yes, being unable to take damage is a huge benefit... but you as a player have time to calculate how to deal with it while they have to figure out how to escape.

The only negative aspect of Zonyas that they need to change are abilities dealing damage while Zonya'd. You want to balance it, Have Swain's ulti unable to hit while Zonya'd, and have any other AOE ability (fid, morg, etc) deal half damage during the duration, or even have their ability end when they activate it.

If you want to radically change it then a better suggestion would be to have all damage dealt reduced by 50% for 2 seconds and no stasis. Still able to cast abilities and attack dealing slight bonus damage based on AP. This remove your whole stasis issue AND retains the anti burst feel.

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